Archive for Avatar

A Few Interesting Virtual World Resources

Here are a few of virtual world research papers that contain some interesting information: Virtually Face to Face: Enriching Collaborative Learning Through Multiplayer Game by Johanna Bluemin. Promoting motivation with virtual agents and avatars: role of visual presence and appearance by Amy Baylor Best Practices in Virtual World Teaching: A Guide to Teaching Problem Solving […]

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Posted in: Avatar, virtual immersive environment

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Teaching Problem Solving in a Virtual World

When thinking about creating a virtual world learning experience to teach problem solving, consider the following: Make them part of a case study—This strategy involves helping the learners to identify patterns within the cases by placing them in a case. It helps them with the examination of case variables impacting the outcome of the situation […]

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Posted in: 3D worlds, Avatar, virtual immersive environment

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The College Tour Right of Passage–Done Virtually

Well, its the time in my life where things have gone full circle. I am now touring colleges with my oldest son. I remember tour colleges myself trying to find that perfect fit. So, we pile into the car and drive all over in search of the perfect campus. But…there will soon be another way […]

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Posted in: 3D worlds, 3D worlds lrn3d, Avatar, virtual immersive environment

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Why is 3D so Good for Learning:Episodic Memory

Episodic memory is information stored in person’s long term memory that receives and stores information about temporally dated episodes or events and temporal-spatial relations among those events. In other words, episodic memory contains information about life experiences–information that is associated with a particular time or place. The information that you were in Philadelphia for New […]

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Posted in: 3D worlds lrn3d, Avatar, virtual immersive environment

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ReThinking MMORPGs

Most Massively Multiplayer Online Role Play Games are similar. Will Wright was quoted in a post at New World Notes Will Wright on the Future of User-Generated Online Game Worlds (Circa 2002) as saying: The main limitations on the MMORPG market really seem to be self-imposed: Most developers can’t shake the fantasy/sci-fi mindset or conceive […]

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Posted in: 3D worlds, Avatar, virtual immersive environment

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New Whitepaper Released: Collaboration in Virtual Worlds

Check out my newest whitepaper titled Compliant Collaboration & Learning in Virtual Immersive Environments The whitepaper describes how life science companies are effectively leveraging virtual worlds to successfully facilitate collaboration and training. Here is a sneak peak at some of the content: Three-dimensional virtual immersive environments created on a computer and rendered in three-dimensions allow […]

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Posted in: 3D worlds, 3D worlds lrn3d, Avatar, Kaplan EduNeering, virtual immersive environment

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Analysis of ProtoSphere/Lync Integration

Event Last week, ProtonMedia made a formal announcement about a project I first reported on in September  of this year that ProtoSphere, the 3D enterprise collaboration and learning tool, is  now fully integrated with Microsoft’s  Lync Server 2010. The Lync server is a software product that unifies enterprise voice, instant messaging and web-, audio- and […]

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Posted in: 3D worlds, 3D worlds lrn3d, Avatar, virtual immersive environment

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Speaking a CSTD Conference

This week I am visiting Canada to speak at the Canadian Society of Training and Development (CSTD) Conference I am doing two sessions and a book signing: 1:00 pm – 1:50 pm Role of Games and Simulations in Learning–where I will provide insights into the research that impacts games and simulations. What does the research […]

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Posted in: 3D Book Tour, Avatar, Out and About, virtual immersive environment

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Karl Kapp
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