Archive for Content Guide

Comparing 2D and 3D Learning Affordances

The table below compares the affordances of 2D Synchronous Learning with 3D Synchronous Learning.   Sensibility 2D Synchronous Learning 3D Synchronous Learning Sense of Self Emoticon Avatar Death of Distance Same Time Same Website Same Time Same Place Power of Presence Disembodied Embodied Pervasiveness of Practice Exercises Role Plays Walk Throughs Sense of Space Limited […]

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What the Gamificaiton of Learning and Instruction is Not

There are many misconceptions about the gamification of learning and instruction, here are some things that gamification is not. Trivialization of Learning—Gamification is not a cheapening or dilution of “real learning.” Serious learning scenarios are undertaken within game spaces all the time from military games, to sales incentives, to practicing medical procedures or preparing for […]

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Another Proposed Definition of “Game”

“A game is a system in which players engage in an abstract challenge, defined by rules, interactivity and feedback that results in a quantifiable outcome often eliciting an emotional reaction.” Let’s look at each element of the definition: System—A set of interconnected elements occur within the “space” of the game. A score is related to […]

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Kaplan-EduNeering Knowledge Summit Kicks off Today!

In the introduction to the event, they announced a number of cool innovations. This year they announced EduM Mobile Learning Envionment, with iPad enabled training and announced more about how they partnered with The Phoenix Group to create exciting portals feature rich, interactive web experiences. They also spoke more about explaining what they are doing […]

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The Aesthetics of Games

It might not seem like it but aesthetics–art, beauty and visual elements—are part of every game from the symmetry of the tic-tac-toe game space to the clever little Monopoly pieces and all the way to the cinematic detail of a video game like Red Dead Redemption with its panoramic views of the American Wild West. […]

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Video:Bringing Mobile Phone Development to the classroom

Here is an interesting article about how to bring mobile phone development to the classroom. The video is sponsored by the ICT Center. The ICT Center is recognized nationally as a leader for its expertise in developing and distributing comprehensive ICT content supporting business and industry’s efforts to educate and train their ICT workforce. The […]

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Google Talk on Gamification: Designing the Player Journey

Here is a great video discussing Gamification, where it is in the hype cycle and how Gamification is going to become part of the tool kit of user experience designers and instructional designers. Gamification, using game design and other forms of design to create really engaging products. The speaker, Amy Jo Kim, defines Gamification as […]

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Karl Kapp
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