Archive for Design

The High Art of Reusability

We often talk about reusing “knowledge objects” for elearning but seldom do organizations really take it to heart. Every course is “special” and the content needs to be “modified” each time to ensure that it has the right meaning. One organization that has taken reusability to a high art is Disney. Their ability to reuse […]

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Design: Inside the Interface

With a few modifications, this video could be used to teach about computer viruses, 3D authoring systems, desktop icons and other elements of the basic desktop envrionment all through the use of an interesting video and unusual perspective. Sure beats traditional software training. This short video takes the learner inside the interface and allows them […]

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Design: Bullets Be Gone

This week over at at TrainingDay, the post is about how to rethink the traditional use of bulleted lists in PowerPoint and other similar programs. The post discusses a few ways to avoid the use of traditional and boring bulleted lists.__ Recommended Games and GadgetsRecommended BooksContent Guide

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Online Case Study Development

My post this week at the TrainingDay blog is titled Developing an Online Case Study Too many times, the technology takes over when developing an online case study or a branching story. Really, what needs to occur is a careful focus on the design to ensure that regardless of the actions of the learner (right […]

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Definition: Mnemonic

Mnemonics are word tricks to help enrich and encode information to be memorized and then help to maximize recall. A mnemonic is when a meaningful word is created from the first letter of each word that is to be memorized or learned. Mnemonics work because learning research indicates that the more richly we encode information, […]

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Develop: When Does Collective Wisdom Make Sense?

Interesting article over at cnet news about the future of games called Future games to harness player’s collective wisdom. The article describes a talk given by alternate-reality game developer Jane McGonigal at the Game Developer’s Conference in the serious games summit portion. She stated that she believed computer games can teach collective intelligence. She defines […]

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Karl Kapp
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