Archive for Design

Game Element: Rewards

Rewards are an important part of game play. People do not play games just for the rewards but rewards can help with motivation, provide feedback to learners about progress and rewards are a way of being judged favorably by the game. Here is a list of common types of rewards primarily compiled by Jesse Schell, […]

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Preparing to Create SOP Training

I received an email the other day from a person who is tasked with creating a Standard Operating Procedure (SOP) training for an online project management software. Additionally, one of the goals is to emphasize the importance of consistently working through the procedure and the impact it will have on the organization. The “Why” of […]

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Game Element: Maps

Understanding a large game space requires some type of visual. In most games, this visual is in the form of a map. Strategy games like Civilization V contain maps to help players continually orient themselves to where they are and where they need to go. Additionally, the map give a sense of progress and a […]

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Games, Gamification in a Virtual Classroom Environment

Gamification in the virtual classroom is still in its infancy. Currently, virtual classroom instructors often use workarounds to apply gamification techniques since many virtual classroom software packages don’t have game or gamification elements. One exception that I am aware of is EduGame Cloud which is for Adobe Connect and has a number of game features […]

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Posted in: Design, Gamification

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Exploring the Concept of “Self-Explanation Questions”

One way to help ensure deeper understanding of content by learners is to drill into their thinking behind their multiple choice answers. This technique is called “self-explanation.” In this technique, the learner is required to review a worked out step. The learner is asked to answer a question about the next step or the current […]

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Ideal Learning Event

The best time to learn something is right before you need it. This is exactly the opposite of how many training programs work. Often and employee learns about a subject or topic in January with hopes that they will recall that information in June. The ideal learning event is quick and timely. Today employees want […]

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Game Element: Interface

When creating an instructional game, there are a number of considerations related to interface design that should be followed to create an inviting and easy-to-use interface. In instructional game design, you want the interface to almost be invisible so the learner doesn’t have to spend time learning the interface. Additionally, adding on a tutorial level […]

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Game Element: Feedback

One feature video games, board games and gamification have over traditional learning environments is the frequency and intensity of feedback. Feedback in games and in gamification is almost constant. In a video game the player has real-time feedback on progress toward goal, amount of life or energy left, location, time remaining, how much “stuff” they […]

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