Archive for Design

A Conversation with Duncan Lennox

The other day I had a chance to catch up with Duncan Lennox, the CEO and co-founder of a fascinating company called Qstream. Qstream is a mobile sales enablement and analytics company spun off from Harvard University to bring a unique and scientifically-proven knowledge retention and analytics methodology to a wider audience. Duncan is passionate […]

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Game Element: Strategy

Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Perhaps one of the best known strategy games is Chess. Chess is a strategy game […]

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Posted in: Design, Games

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Gamification is about Design, Not Technology

Gamification should be thought of as a design sensibility. It is a thought process and a methodology to think about engaging and motivating learners. Gamification is not bounded by technology or the need to be delivered online; it doesn’t have to be digital. Instead, gamification is a design sensibility. Think about it. Stories are not […]

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Posted in: Design, Gamification

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Resources from Penn College Summer Teacher’s Institute

Great time presenting to a wonderful group of educators. Here are my resources. Here are slides from breakout session Video on “How to Add a Textbox within a Slide” Design Considerations Here is a brief summary of some of my design considerations: At the beginning of the presentation, learners are challenged to look at the […]

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Posted in: Design, Out and About

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GII PResentation Resources

Great time in Washington DC presenting on Games, Gamification and the Quest for Engagement. Here are some resources. Slides Defining Gamification Design Considerations Here is a brief summary of some of my design considerations: At the beginning of the presentation, learners are challenged to look at the presentation from two perspectives. One is as a […]

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Posted in: Design, Gamification, Out and About

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Continuing my Work on ASTD ICE Presentation

This presentation has proven somewhat trickie for me. I am working to combine story, game-elements and game-thinking into one comprehensive, interactive presentation that both demonstrates the concepts I am discussing and provides ideas on how to employ these concepts into your own design. The goal is to model the concepts in the presentation and serve […]

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