Archive for Design

Ideal Learning Event

The best time to learn something is right before you need it. This is exactly the opposite of how many training programs work. Often and employee learns about a subject or topic in January with hopes that they will recall that information in June. The ideal learning event is quick and timely. Today employees want […]

Continue Reading →

Posted in: Design

Leave a Comment (0) →

Game Element: Interface

When creating an instructional game, there are a number of considerations related to interface design that should be followed to create an inviting and easy-to-use interface. In instructional game design, you want the interface to almost be invisible so the learner doesn’t have to spend time learning the interface. Additionally, adding on a tutorial level […]

Continue Reading →

Posted in: Design

Leave a Comment (0) →

Game Element: Feedback

One feature video games, board games and gamification have over traditional learning environments is the frequency and intensity of feedback. Feedback in games and in gamification is almost constant. In a video game the player has real-time feedback on progress toward goal, amount of life or energy left, location, time remaining, how much “stuff” they […]

Continue Reading →

Posted in: Design

Leave a Comment (0) →

A Conversation with Duncan Lennox

The other day I had a chance to catch up with Duncan Lennox, the CEO and co-founder of a fascinating company called Qstream. Qstream is a mobile sales enablement and analytics company spun off from Harvard University to bring a unique and scientifically-proven knowledge retention and analytics methodology to a wider audience. Duncan is passionate […]

Continue Reading →

Posted in: Design

Leave a Comment (0) →

Game Element: Strategy

Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Perhaps one of the best known strategy games is Chess. Chess is a strategy game […]

Continue Reading →

Posted in: Design, Games

Leave a Comment (0) →

Gamification is about Design, Not Technology

Gamification should be thought of as a design sensibility. It is a thought process and a methodology to think about engaging and motivating learners. Gamification is not bounded by technology or the need to be delivered online; it doesn’t have to be digital. Instead, gamification is a design sensibility. Think about it. Stories are not […]

Continue Reading →

Posted in: Design, Gamification

Leave a Comment (1) →

Resources from Penn College Summer Teacher’s Institute

Great time presenting to a wonderful group of educators. Here are my resources. Here are slides from breakout session Video on “How to Add a Textbox within a Slide” Design Considerations Here is a brief summary of some of my design considerations: At the beginning of the presentation, learners are challenged to look at the […]

Continue Reading →

Posted in: Design, Out and About

Leave a Comment (0) →
Page 4 of 18 «...23456...»