Archive for Games

Game Element: Maps

Understanding a large game space requires some type of visual. In most games, this visual is in the form of a map. Strategy games like Civilization V contain maps to help players continually orient themselves to where they are and where they need to go. Additionally, the map give a sense of progress and a […]

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Posted in: Design, Games

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Game Element: Core Mechanic

In their seminal work, Rules of Play: Game Design Fundamentals, Salen and Zimmerman discuss a wide range of topics. One topic of particular interest is the discussion of the core mechanic. Here is how they define the term. Every game has a core mechanic. A core mechanic is the essential play activity players perform again […]

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10 Things…Online Learning Conference Presentation Notes

Had a great time presenting on 10 Things We Know about Designing Games for Learning From Research. Here are the slides and some related notes. Videos Articles and Blog Entries of Interest 8 Types of Stories to Effect Change Storytelling and Instructional Design Eight Game Elements to Make Learning More Intriguing Games, Gamification and the […]

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Harrisburg JPL Resources

Here are the slides and additional information from my presentation in Harrisburg, PA to my good friends at JPL. Defining and Exploring Gamification from Karl Kapp Gamification: Creating Engaged Learners: LTEN Keynote Slides from Karl Kapp Here is some additional information. Videos Games References Zombies Run! The Lab Financial Soccer Rexona Teens Club Chrysler Word […]

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Posted in: Games, Out and About

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Meeting Stone Librande

This summer, one of my duties was serving as an external evaluator for a National Science Foundation grant (NSF) where the grant team of community college professors created a workshop to teach teachers how to create instructional games and then teamed the teachers with students from the community college to actually create the games, it […]

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Posted in: Games, Games video games

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Game Element: Pattern Recognition

Many games involve creating, identifying or predicting a pattern. This is a common element in many basic and electronic games. It is also an important element for many professional and academic skills. Pattern recognition is the ability to recognize order in a chaos or to see relationships in disjointed information. Patterns can be found in […]

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