Archive for Technology

Principles for Creating a Successful Virtual Reality Learning Experience

In a recent article 3 Instructional Design Strategies For Virtual Reality Learning, I discussed three (among many) instructional design strategies for VR:  Conceptual Orienteering, Critical Incident and Operational Application. In this article, I step back and look at seven fundamental principles that need to be designed into any VR experience. You’ll notice that all of […]

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Posted in: Gamification, Technology, virtual immersive environment

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A Conversation with Joshua Millage

The other day I had a chance to catch up with educational entrepreneur Joshua Millage, he is passionate about learning and is cofounder of LifterLMS. Here is part of our conversation. Kapp: What is LifterLMS Millage: LifterLMS is a WordPress learning management system that is focused on simplifying the e-learning course creation process and also […]

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Posted in: Technology

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Why We Believe in the 2KLearning Products

I know you are probably tired of hearing about 2KLearning, our innovative, hands-on approach to helping middle school kids to become passionate about engineering and learning but…with only a few more days left in our Kickstarter campaign, we are way behind. And need your help. Not like Exploding Kittens which has broken every Kickstarter record…ever. […]

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Posted in: Technology

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Interesting Infographic on University Entrepreneurship

In addition to several other hats that I wear, I am current serving as the Assistant Director of Bloomsburg University’s Entrepreneurial Leadership Center where I am coaching and mentor students who want to form for-profit and not-for profit entrepreneurial ventures. So when I saw this graphic, I though it was very interesting. Brought to you […]

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Posted in: Technology

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Are we taking into account the culture surrounding our students?

Historical periods are often named for the influence of technology on the period. The Stone Age, Bronze Age, Iron Age, Industrial Revolution and Information Age are all closely related to the influence of a particular technology or group of technologies had on livelihood, people and governments during that period in history. As technology evolves and […]

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Posted in: Gamers, Technology

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Different Types of Educational Simulations and What They Teach

Here is a table from Gadgets, Games and Gizmos for Learning (shown below) that describes several different types of simulations, provides examples and indicates the type of knowledge generally taught with that type of simulation. Type Definition Knowledge Taught Physical Procedures Simulator A simulated object, piece of equipment or machine. It works and functions like […]

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Posted in: Education, simulation, Technology

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Transferring Knowledge: Making Technology Work for Your Library Presentation Materials

Here are the materials for my presentation related to making technology work for your library. Here are the slides: Bridging the Boomer/Gamer Knowledge Gap in the Library View more presentations from kkapp. Here is a link to 50 Library Related Blogs Social Media and Student Success Social Media Tracking the Nation’s Mood Educational Games for […]

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Posted in: Boomers, Gamers, Technology

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Historic Fears and Views of the Technology of Television: Sounding the Same Alarm As Modern Technology

Here are some great quotes about television…apparently it was seen as being just as disruptive to society as video games and the internet are today. So when we hear all those warning signs and signals, we may want to think twice…technology all seems to go through the love/hate curve. Here are some quotes taken from […]

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Posted in: Technology

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