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CA Workshop Resources

In Silicon Valley California having a great time conducting a workshop. Great interactions and insights. Here are some resources from the workshop. Introduction Slides on Game Elements Game Elements from Karl Kapp Slides on Motivation I Motivation slides from Workshop from Karl Kapp Slides on Motivation II (In Game Achievements) Looking at In Game Achievements […]

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Posted in: Design, Games, Uncategorized

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Touch Enabled 3D Collaboration

My friends over at Proton Media continue to do great things in the 3D space, just recently they announced the latest version of ProtoSphere, the first enterprise-ready 3D virtual collaboration environment optimized for touch-enabled devices like iPad, Microsoft Surface Pro, and even Perceptive Pixel. So you can now have a 3D virtual experience from your […]

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Three Instructional Game Design Resources

Here are three online resources that can help you to think about developing an instructional game. First Resource Here are slides from Talib Hussain of Raytheon BBN Technologies. The slides are from a workshop and walk you through the process. I particularly like the “Mechanics” slides. Listed are Goal Mechanics, Story Mechanics, Guidance Mechanics, Interaction […]

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Unschooling and Increased Examination of Education

Recently, my colleague, Clark Aldrich published an ebook titled Unschooling Rules. Always provocative and thought provoking, Clark’s book explores 50 Perspectives and Insights he has gained from observing home schoolers and from his work within the field of learning. While the book has a number of fascinating comments and insights, what I particularly liked was […]

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SIEGE Conference Presentation Links

Here are the links and resources for my presentation at the Southern Interactive Entertainment and Game Exposition (SIEGE) Presentation description: Why 3D Matters for Learning and Collaboration? Do 3D graphics and interactions really make a difference in how a learner interacts with content or other learners? Is a 2D environment as effective for serious games […]

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Gadgets, Games and Gizmos: Casual Educational Games

There seems to be an attitude in training and academic circles that you need to “go big or go home” when it comes to educational game development. Well, you don’t need to go home…or go big. An educational game doesn’t have to be an expensive first-person master piece to be educational and entertaining. Beneficial, educational […]

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Karl Kapp
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