Archive for virtual immersive environment

Virtual Worlds and Compliance

Here is an interesting move in the virtual world space. ProtonMedia and Kaplan EduNeering recently integrated their respective technologies to create a new way for life sciences organizations to meet regulatory and compliance regulations. The companies have combined ProtonMedia’s ProtoSphere virtual immersive environment (VIE) with Kaplan EduNeering’s ComplianceWire learning management system. With this integration,  a company can now […]

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Posted in: 3D worlds, virtual immersive environment

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Why is 3D so Good for Learning:Episodic Memory

Episodic memory is information stored in person’s long term memory that receives and stores information about temporally dated episodes or events and temporal-spatial relations among those events. In other words, episodic memory contains information about life experiences–information that is associated with a particular time or place. The information that you were in Philadelphia for New […]

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Posted in: 3D worlds lrn3d, Avatar, virtual immersive environment

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ReThinking MMORPGs

Most Massively Multiplayer Online Role Play Games are similar. Will Wright was quoted in a post at New World Notes Will Wright on the Future of User-Generated Online Game Worlds (Circa 2002) as saying: The main limitations on the MMORPG market really seem to be self-imposed: Most developers can’t shake the fantasy/sci-fi mindset or conceive […]

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Posted in: 3D worlds, Avatar, virtual immersive environment

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New Whitepaper Released: Collaboration in Virtual Worlds

Check out my newest whitepaper titled Compliant Collaboration & Learning in Virtual Immersive Environments The whitepaper describes how life science companies are effectively leveraging virtual worlds to successfully facilitate collaboration and training. Here is a sneak peak at some of the content: Three-dimensional virtual immersive environments created on a computer and rendered in three-dimensions allow […]

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Posted in: 3D worlds, 3D worlds lrn3d, Avatar, Kaplan EduNeering, virtual immersive environment

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Analysis of ProtoSphere/Lync Integration

Event Last week, ProtonMedia made a formal announcement about a project I first reported on in September  of this year that ProtoSphere, the 3D enterprise collaboration and learning tool, is  now fully integrated with Microsoft’s  Lync Server 2010. The Lync server is a software product that unifies enterprise voice, instant messaging and web-, audio- and […]

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Posted in: 3D worlds, 3D worlds lrn3d, Avatar, virtual immersive environment

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Some Shortcomings Around Game/Simulation Research

Another question related to serious games and immersive learning simulations: “What are the shortcomings in the scholarship/research around Serious Games/Immersive Learning Simulations?“ One of the biggest shortcomings is how comparative research is conducted. Everyone wants to do a study comparing serious games/immersive learning simulations with classroom or online instruction to see which is better. Please, […]

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Posted in: Games video games, virtual immersive environment

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Speaking a CSTD Conference

This week I am visiting Canada to speak at the Canadian Society of Training and Development (CSTD) Conference I am doing two sessions and a book signing: 1:00 pm – 1:50 pm Role of Games and Simulations in Learning–where I will provide insights into the research that impacts games and simulations. What does the research […]

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Posted in: 3D Book Tour, Avatar, Out and About, virtual immersive environment

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Presence Pedagogy: Needs Some More Dimensions

The other day, I discovered an interesting article, Presence Pedagogy: Teaching and Learning in a 3D Virtual Immersive World, which describes an educational approach for conducting a learning event in a virtual immersive environment. As the abstract to the article indicates: Presence Pedagogy is a way of teaching and learning that is grounded in social […]

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Posted in: 3D worlds, Avatar, virtual immersive environment

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Karl Kapp
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