Out and About: Bloomsburg Entrepreneurs

Recently I had two meetings with two local (Bloomsburg, PA) entrepreneurs. One is working to automate information systems in sheriff’s offices and one is looking to automate the medical recruitment process. Neither idea is directly related to instructional design but both include designing systems that are easier and more convenient to use. Two things strike […]

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Gadgets, Games and Gizmos: Games Aren’t “Cutesy”

One reader recently posted a comment about having games they developed called “Cutesy” in a corporate environment. Here are some statistics from my upcoming book Gadgets, Games and Gizmos for Learning which clearly show the results from using games is anything but “Cutesy.” List of Successes using Games to Teach –A leadership simulation called Virtual […]

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Advice for Students

This post is designed to allow alumni of the IIT program and other professionals in the field of e-learning and instructional design a chance to provide advice, direction and comments to students who are currently earning a Master’s degree in Instructional Technology. Please take the time and provide some input. I am sure the students […]

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RFP: Requirements Matrix

Often, a good strategy for responding to an E-Learning Request for Proposal (RFP) is to create a Requirements Matrix. The matrix helps the vendor keep track of all the items that the client is requesting be contained within the e-learning proposal. You can see a sample Requirements Matrix by clicking on the link below. Sample […]

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Evaluation: Thought Unit

One method of developing a multiple choice question that requires cognitive processing is to define a “thought unit.” A thought unit is a segment of material to be learned that is organized around one theme or focal idea. It is more expansive than an objective and requires more processing from the learner. A thought unit […]

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