Slides and Resources from My Keynote at The allen EXPERIENCE

Today I had the pleasure of being the closing keynote at The Allen Experience and met some awesome people and had a great time. Here are the slides and other resources from the presentation. Here are the slides. Don't Think Like an Instructional Designer—Think Like a Game Designer from Karl Kapp Here are some other […]

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Posted in: Design, Games, Gamification

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DevLearn Resources for Presentation: The Engagement Abyss

Here are some resources related to my DevLearn presentation. Here are the slides from the presentation. B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEngagementss from Karl Kapp Here are slides related to adding notes right into PowerPoint. Take Notes Right on a PowerPoint Slide from Karl Kapp Articles 8 Types of Stories to […]

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Posted in: Design

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Off to DevLearn 2015

Excited to be headed to DevLearn with a group of 9 students from our graduate program. It is so much fun to bring people new to the field to the DevLearn Conference. We are excited to be part of a large event. The students will get to experience some amazing events. 1) Play to Learn: […]

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Posted in: Out and About

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Being a Professional Professor

It seems to me that higher education is being attacked from all angles–from literal, violent attacks on campuses to an almost systematic effort to defund public education in the United States. But on the bright side, I work with wonderful, dedicated professors everyday at Bloomsburg University and across the globe who are dedicated to bettering […]

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Posted in: Education, Higher Education

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Game Element: Balance

The concept of “balance” in a game experience encompasses many ideas. Everyone wants to create a balanced game…it’s just…what is a balanced game? Is it the idea of not too challenging but not too difficult? Is it creating an experience that is completely fair with each person having an opportunity to win every time they […]

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Posted in: Design, Games

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Game Element: Freedom

We don’t often think of something as abstract as “freedom” as a game element but actually, “freedom” is a large part of games. Games give you the freedom to fail, you can safely do something wrong and then start over again with minimal consequences and almost no longer term negative implications. But games provide more […]

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Posted in: Games

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Graphic Novels as Great Vehicle for Learning

Here are some interesting examples of using graphic novel (comic book format) for teaching different concepts and ideas. As superheros become more mainstream, the use of graphic novels for instruction is becoming more and more acceptable. (although acceptance is by no means universal). I have seen several corporate and governmental organizations adopt graphic novels for […]

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Posted in: Design

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Serious Play Conference Resources

Here are the slides from the conference presentation. They include the citations to the research I mentioned in the presentation. Where is the learning in games? from Karl Kapp Here is a link to the 2KLearning web site. Articles of Interest Three Guidelines for Effectively Integrating Games in the Classroom Summary of #Games Research Qualitative […]

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Posted in: Games

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