ASTD TechKnowledge 2013 Workshop Agenda

On January 29, 2013, I am partnering with Koreen Olbrish on a pre-conferene workshop at the ASTD TechKnowledge Conference. We are currently working on the agenda and thought I’d post in case anyone was interested in attending. Hope you see you there.

Check out this page for great details and to learn how to REGISTER!

Game Design and Gamification Event: January 29th

8:30 – 9:00
Breakfast and Networking

9:00-9:30
Introductions and Getting Started
Of course we are starting with a game and then quickly debrief on what made that game successful and what would make it even better! Meet other attendees and begin to discuss elements that make games appropriate for learning. This is learning by experience. We will discuss both online and classroom-based game and game design.

9:30-10:15
Aligning Your Game to Business Outcomes
There is no point in creating a game in a business environment if it doesn’t help improve performance. This section of the workshop discusses several methods for ensuring that the learning objectives you establish in the game link to the business outcomes of your organization. This is necessary to ensure your game is a learning and business success.

10:15-10:30
Break

10:30-11:30
Overview of Game Design/Develop Process
What does it take to design a game? What are the steps in the process and which are the most critical to success. This section discusses how games are design and provides tips and techniques for ensuring the game process produces a learning focused game.

11:30-12:30
Conceptualizing and Creating a Game Concept
What does it take to design a game? What are the steps in the process and which are the most critical to success. This section discusses how games are design and provides tips and techniques for ensuring the game process produces a learning focused game.

12:30-1:45
Lunch
Here is where we get food, put it in our mouths, and eat it! Yum, everyone likes food especially in the middle of the day, you don’t want to miss this basic need on Maslow’s Hierarchy.

1:45-3:15
Paper Prototyping the Game
The best time to change a game is before it’s been programmed. In this section, we’ll take our ideas from the game concepts we’ve developed and play paper-based versions of our ideas. We’ll test our concepts and see if we can improve upon our concept.

3:15-4:00
Development Considerations
Here we’ll look at a several different types of game development software. We’ll discuss “lessons learned” from the perspective of development and review a checklist that you need to keep in mind for game development.

4:00-4:15
Break
4:15-5:00

Closing and share out
In this section, we’ll share lessons learned from the workshop, review the tools and techniques we leveraged to create our game concept and our paper prototypes and we’ll discuss the next steps for each individual.

Posted in: Games

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Karl Kapp
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