Author Archive

Learning Games Should Be Part of a Learning Strategy

Include learning games as part of a larger learning strategy for the organization, not as simply a “bolt-on” to existing learning or as something “extra.” In creating a strategy of learning with game-based interventions, it’s important to consider a game or certain type of game as just one piece of the learning puzzle. For example, […]

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Posted in: Games

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In Gamification More Competitors Equal Less Competition

Here is some interesting research about competition reported in an research paper titled “The N-Effect: More Competitors, Less Competition” by Stephen M. Garcia from the University of Michigan and Avishalom Tor from the University of Haifa published in the Journal of Psychological Science, Volume 20—Number 7, 2008. In the research article, five studies were undertaken. […]

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Posted in: Gamification

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Measurement vs. Completion Achievements in Gamification

This is an excerpt written by Lucas Blair from the book The Gamification of Learning and Instruction. Let’s contrast Measurement and Completion achievements, which describe two distinct conditions under which we reward players for their actions. Measurement achievements are given to players for completing a task to a certain degree. Their performance can be measured […]

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Posted in: Gamification

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Goal Orientation in Gamification

This is an excerpt written by Lucas Blair from the book The Gamification of Learning and Instruction. GOAL ORIENTATION A player’s goal orientation must be considered when designing achievements, as it will influence how they experience gamification and games through goals they set for themselves. There are two types of goal orientation, which are commonly […]

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Posted in: Gamification

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8 Story Types to Effect Change

Here are eight story types by author and storyteller Stephen Denning. He indicates that these types of stories can be used by leaders to effect change. Motivate Others to Action—These types of stories are designed to ignite action and to spur implementation of new ideas or activities within an organization. These are motivational in nature […]

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Posted in: Design

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When Giving Learning Control, Know Your Learners

In Gamification and other learning situations, encourage the learner to make meaningful and consequential choices within clearly defined rules and a safe environment. Gamification that provides the learnerwith the opportunity to decide whether to bypass some lesson elements and control the sequence at which they receive content is considered high in learner control. In contrast, […]

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Posted in: Games, Gamification

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Karl Kapp
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