Archive for Content Guide

Books to Consider Reading for the Gamer/Boomer Knowledge Gap

Currently, I am working a course looking at the net-generation and how teaching and training can be crafted to more effectively reach that generation through the use of collaboration tools, integration of technology into the classroom and leveraging of Web 2.0 technologies to foster self-discovery and peer learning as well as the use of cutting […]

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Tear Down The Walls: Web 2.0 Extends Class

Just completed the Learning in 3D Class in which students were able to experience Second Life, ProtonMedia’s ProtoSphere and several Web 2.0 tools. Graduate students in instructional technology were required to post on this blog, contribute to a wiki and post a machinimia project on YouTube and TeacherTube. One of the most amazing things to […]

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The Metaverse Hype, Decline and Realism Cycle–We’ve Seen It Before

Meeting in Second Life with some folks from Learning Times to discuss the learning potential of the space. Over at Learning Visions, Cammy Bean has an interesting post called Second Life Backlash and Controversy. I can’t help but keep relating the whole 3D web and especially Second Life to the birth of e-learning…way back in […]

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Week Six of Learning in 3D: More Tech problems and Virtual Morocco

So, I thought only technical problems could occur in Maine (see week five post). Not true. Here in my hometown the internet failed me. Luckily after some frantic struggling I was able to get online. No wonder they call it the “bleeding edge.” After the technical difficulties, the class took a wonderful tour of Virtual […]

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Try Before You Buy

Over at Money.com, they have a great article called Real $3.1M mansion causes a virtual stir. To quote the beginning of the article “Flipping through the real estate section is so yesterday — touring an exact replica of a home for sale in Second Life is what’s in store tomorrow.” Is your training so yesterday? […]

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Karl Kapp
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