Archive for Content Guide

Spring 2007 CAC

Our bi-annual Corporate Advisory Council has kicked off today. The first day is when companies present what they are doing and how they incorporating e-learning into their organizations. So we are blogcasting the event live as it happens so feel free to participate and join in the discussion. I did the first presentation on the […]

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Game Consoles Take Over

“In any given minute of the day, about 1.6 million people in the U.S. are using a video game console.” This according to research released by Nielsen Wireless and Interactive Services, a service of The Nielsen Company. The research goes on to say that 41.1% of all TV households own at least one game console […]

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Gadgets, Games and Gizmos for Learning: It’s Finally Here

Yes, it is now official, you can order Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers. The book is available at Amazon and from the publisher at Wiley’s web site. Also, check out the web site for the book www.gadgetsgamesandgizmos.com. It has an interactive game/console timeline, wiki-based […]

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Suprise!

So for my 40th Birthday (yes, I look 20 in my profile photo…). My wife surprises our family with a cruise. So we all headed to the Caribbean. Therefore, posts on this blog have been delayed and I might still be a little intermittent in the near future, I haven’t been able to get the […]

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Gadgets, Games and Gizmos: Build Dangerous 3D Environments

One effective method of using 3D worlds like Second Life, Active Worlds, ProtoSphere and others for education is to build environments and 3D models for the students to learn about places they could not otherwise visit or inhabit. Build a dangerous or deadly environment and let them freely explore to learn in a realistic manner […]

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Karl Kapp
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