Archive for Content Guide

A Proposed Definition of “Game”

What is a game? There have been many different definitions and attempts at defining the term “game” but I think one of the most appropriate definitions for application in an instructional setting was put forth by Katie Salen and Eric Zimmerman in their book Rules of Play: Game Design Fundamentals The only change I have […]

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Posted in: Content Guide, Games, Games video games, learning design

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Gaming Playing for Education

Here are some interesting pieces from articles about video games for learning: According to an article titled Medical Students Open to Learning With Video Games: Among the more than 200 medical students surveyed, 77 percent said they would participate in a multi-player online health care simulator provided it helped them to accomplish an important goal. […]

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Gamification Books

Here are some books that can be read that discuss different elements of “Gamification.” Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete by Byron Reevers and J. Leighton Read. Published by Harvard Business Press. This book primarily focuses on massively multiplayer online role play games (MMORPGs) and […]

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Congrats to Gronstedt Group–2nd Place at Federal Virtual Worlds Challenge

My 3D colleague and friend, Anders Gronstedt informed me that the Gronstedt Group just got a second place at the Federal Virtual World’s Challenge for their New York City Hurricane Shelter Simulation which was developed for the City University of New York, CUNY. Check out the video. This is a great example of what Tony […]

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Join me today at Train for Success in Second Life

Today I will guide a tour of a virtual “green” house and discuss the seven sensibilities that differentiate Virtual Immersive Environments from other forms of educational and social media and how organizations such as IBM, Ernst and Young and BP have leveraged Virtual Immersive Environments to improve organizational performance. I will also explain the learning […]

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Platform Bounce: Video Game as a Teaching Tool

I am involved with a National Science Foundation project designed to teach middle school students various Science, Technology, Engineering and Math concepts. You can learn more at the web side Gaming2Learn. The design team of which I am a member has been busy creating storyboards and design documents and now the programming team has created […]

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Karl Kapp
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