Archive for Content Guide

Gamification Explained at GoogleTechTalks

Here is a presentation by Gabe Zichermann who blogs at gamification.co that explains how gamification is fundamentally rewriting the rules of engagement for product design and marketing. From Foursquare to Farmville and from Nike to the Navy, game mechanics like points, badges, levels, challenges, rewards and leaderboards are being used in ever greater numbers. The […]

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Social Media Webinar

Join me and Brent Schlenker on Thursday (December 16) for a webinar called “Breaking Down Social Learning’s Brick Wall.” The webinar is free and sponsored by Meridian Knowledge Solutions. Here is some information about our presentation: A lot of “ink” has been spilled on the benefits of social learning in the workplace. In spite of […]

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Gamification of Learning and Training

Gamification— making things that don’t seem to be a game into a game is growing in popularity. Game mechanics, scoring, points, time elements, pattern seeking, item matching, content ratings are quickly working their way into almost every element of life. One huge proponent of the movement is Jesse Schell, a professor at Carnegie Mellon University. […]

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PowerPoint Resources

Here are some resources supporting a presentation I did recently titled “Avoiding Death by PowerPoint” Avoiding Death by PowerPoint View more presentations from Karl Kapp. PCAR Presentation Resources Resource for Presentations Learning Circuits Big Questions: Avoiding Death by PowerPoint PCAR Presentation Resources Resource for Presentations Learning Circuits Big Questions: Avoiding Death by PowerPoint Here is […]

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3 Barriers to adoption of Serious Games/Immersive Learning Simulations

Here is my answer to the second of a series of questions from a graduate student about serious games/immersive learning environments. The question is What have been the barriers to widespread adoption of Serious Games/Immersive Learning Simulations? The barriers to widespread adoption: Perception of games as only entertainment: People have grown up with the understanding […]

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MMORPG Tutorials-Vaguely Related to Training

Lately I have been thinking about Massively Multiplayer Online Role Play Games (MMORPGs) as a platform for learning and developing some concepts around making a learning universe. Here are some tutorials for some well known MMORPGs that might spark some game design thinking. Listen to how this tutorial talks about learning skills, memory and intelligence. […]

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A Few 2010 Training Industry Statistics

Every year Training puts out a “state of the industry report” well worth the read. Here are a few highlights: Average training expenditures per learner in 2010=$1,041 Average hours of training per employee=40.1 (up 9 from 2009) 32% of training budgets decreased in 2010. 61% of Mandatory or Compliance Training is delivered online. 23% of […]

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Principles for Designing 3D Learning Environments

In yesterday’s Train for Success in-world seminar, I was asked about the principles for effective design for 3D learning experiences, here is the list of principles that can be applied to make a 3D Learning Environment (3DLE) successful. Instructionally Grounded. Irrespective of whether the 3DLE is a part of a larger blended intervention or a […]

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Karl Kapp
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