Archive for virtual immersive environment

Three Things You Should Really Know about Avatars (and their relationship to you)

An Avatar in a Virtual Immersive Environment is a rendering of a computer user as an interface technique. Instead of moving around a computer interface as a mouse, one moves around as an anthropomorphic figure. Recently, there has been some research released which indicates that moving through a computer generated interface as an avatar provides […]

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Exploring the Concept of Learning Archetypes as tools of Cybergogy with Light Sequent

A few weeks ago Light Sequent (SL) (aka Lesley Scopes RL)) gave a wonderful presentation on the concept of Cybergogy and how it relates to learning archetypes for 3D learning. I took some screen captures of the event. What I like about Lesley’s presentations about Cybergogy are that they are informative from the perspective of […]

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Learning in 3D Class Visits ProtoSphere

Last night the learning in 3D class visited the demo version of ProtoSphere to check out some of it’s features. We first gathered at the Welcome Center and got our navigation in order in terms of walking and running through the environment. Next we practiced different first-person and third-person views so we could acclimate to […]

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Happenings in the Corporate Virtual World Space

Here are some emerging events happening in the corporate virtual immersive environment (VIE) space. Aggressive and Targeted Integration with enterprisewide applications:Teleplace just announced that it is now fully integrated with MS SharePoint and now joins ProtoSphere as players looking to meld enterprise applications with virtual immersive environments. Forterra System’s OLIVE integrates virtual meetings into web […]

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3D Virtual Immersive Environment: Conceptual Orienteering

Conceptual Orienteering is a learning archetype where learners are given activities or situations in which they are presented with examples and non-examples of environmental or situational conditions for the purpose of discrimination and creating an understanding of key concepts. Orienting a learner to concept of how to properly lift weights without injury and for maximum benefit. Image courtesy of […]

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Presentation Recap for the U.S. Air Force’s Global Learning Forum

Agenda for the Global Learning Forum Last night I had the privileged of presenting to the U.S. Air Force’s Global Learning Forum (GLF) group in Second Life at Huffman Prairie Chi. It was a great event. GLF represents a collaborative group of educators from across government and private universities and organizations exploring and prototyping the […]

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Don’t Forget the Power of 3D Machinima

One creative element of 3D Virtual Immersive Environments that many people tend to forget is the power to create machinima. “Machinima is the use of real-time graphics rendering engines, mostly three-dimensional (3-D), to generate computer animation. The term also refers to works that incorporate this animation technique.” Wikipedia Definition. Recently, Ariella Furman a Machinimatographer at […]

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Karl Kapp
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