Gadgets, Games and Gizmos for Learning Becomes a Course
Recently, I’ve been working with the folks at Performance Learning Systems to convert Gadgets, Games and Gizmos for Learning into an online course. We are almost at the end of that road and you can now sign up for the course if you’d like.
Here is a brief description of Educating the Net-Generation™ Online
A new generation of learner is entering classrooms with a different focus and learning style than their baby boomer or Generation X teachers. This Net-Generation has grown up under the influence of video games, instant access to web-based information, powerful handheld gadgets and constant connectivity. They value technology, experiential learning, working in teams, and social networking. This course examines the learning styles, expectations and technical acumen of the Net-Generation and explains the implications for classroom learning environments. During the course you will learn the key differences between the generations and how those differences can be bridged through sound instructional design techniques. You will also learn how to leverage the gadgets, games and gizmos of these students to create pedagogy that meets their needs and transfers knowledge from teacher to student. The target audience is educators in K-16.
So if you are an educator and interested in learning more about the Net Generation and how to engage them in the classroom and/or online hop over to Performance Learning Systems and sign up for the course.
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Content Guide
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