Final 2011 Learning in 3D Class

It was a great but quick summer semester for Learning in 3D. The last class we took a tour of some well known Second Life locations and discussed the educational implications while sitting around a camp fire. So the final questions are: What is the potential of 3D virtual immersive environments for learning? How far […]

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Posted in: 3D worlds, 3D worlds lrn3d, Avatar, virtual immersive environment

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2 Strategies for Teaching Facts

One of the types of content instructional designers and training professionals need to teach often are facts. Items and information that require simple recall. Here are two strategies that work well for teaching facts. One is Chunking content: This is the breaking down of content into small pieces of information that can be easily memorized. […]

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Posted in: Design, Games

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One Player Video Game that is Multiplayer: Intriguing Concept

Jason Rohrer, well known game designer, created a fascinating video game concept called Chain World. Rohrer unveiled Chain World at the 2011 Game Design Challenge, held on March 4 at the Game Developers Conference in San Francisco. The design challenge is essentially a contest: Three game designers compete to make a videogame that does some […]

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Posted in: Design, Games

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HR.com presentation resources

Yesterday, I gave a presentation for HR.com on the topic of instructional design. Here are my slides from the presentation. Instructional Design Today: What We Really Need to Know as Practitioners, Researchers, and Designers View more presentations from Karl Kapp And here are some resources that might be helpful: Excerpt from my article on ID […]

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Posted in: Content Guide, Games

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Fourth Summer 2011 Learning in 3D class

For this class, we were privileged to have Andrew Hughes, the president of Designing Digitally visit with us. And he gave us a tour of their browser-based 3D campus tour software. You can check out this video to an idea of what the student’s experienced on their tour. Andrew provided a great tour of all […]

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Posted in: 3D worlds, Avatar, Content Guide, virtual immersive environment

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Design Instruction Like a Game Developer

As a way of improving instruction and creating more effective learning tools, let’s recast classroom and online instructional methods using game-based thinking. For example, we traditionally teach problem-solving, leadership, decision making and other critical higher order thinking skills by providing learners a list all the elements that need to be learned. A trainer careful explains […]

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Posted in: Design, Games, Games video games

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Karl Kapp
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