Alternative to ADDIE –Scrum

For a long, long time the ADDIE model has been held up as the “holy grail” of the process to design instruction. An alternative, presented in only 7 minutes in the video below is to use the agile software development method known as Scrum Check out the video and see if this compressed method would […]

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Posted in: Design

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Google Talk on Gamification: Designing the Player Journey

Here is a great video discussing Gamification, where it is in the hype cycle and how Gamification is going to become part of the tool kit of user experience designers and instructional designers. Gamification, using game design and other forms of design to create really engaging products. The speaker, Amy Jo Kim, defines Gamification as […]

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Posted in: Content Guide

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Don’t forget “fun”?

So yesterday I posted a definition of “Game” but shortly after I posted it, someone pointed out that I forgot to include “fun” and Stephen Downes, not without merit, pointed out that it is a “mug’s game” to define “game” nevertheless I will persist with the act of defining game and also examine the case […]

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Posted in: Games

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A Proposed Definition of “Game”

What is a game? There have been many different definitions and attempts at defining the term “game” but I think one of the most appropriate definitions for application in an instructional setting was put forth by Katie Salen and Eric Zimmerman in their book Rules of Play: Game Design Fundamentals The only change I have […]

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Posted in: Content Guide, Games, Games video games, learning design

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Gaming Playing for Education

Here are some interesting pieces from articles about video games for learning: According to an article titled Medical Students Open to Learning With Video Games: Among the more than 200 medical students surveyed, 77 percent said they would participate in a multi-player online health care simulator provided it helped them to accomplish an important goal. […]

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Posted in: Content Guide

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Twitter’s Impact on Your Brain-Same as Bilingualism

Studies on infant brains have shown that knowledge retention is only possible when accompanied with personal interaction or activity, but this becomes even more important as people get older. Adults must be socially stimulated to learn, which is why language retention is usually only successful for adults when they are immersed with other language-speakers. Bilingual […]

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Posted in: social media

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Teaching Problem Solving in a Virtual World

When thinking about creating a virtual world learning experience to teach problem solving, consider the following: Make them part of a case study—This strategy involves helping the learners to identify patterns within the cases by placing them in a case. It helps them with the examination of case variables impacting the outcome of the situation […]

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Posted in: 3D worlds, Avatar, virtual immersive environment

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Karl Kapp
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