Gamification is …

Gamification is using elements traditionally thought of as “fun” or game-like to promote learning and engagement. In a real situation, learning to be safe is serious business but placing a person in a safe environment and letting them gain experience through trial and error in an online simulation brings an allowable element of failure into […]

Continue Reading →

Posted in: Design, Education, Games, Games video games

Leave a Comment (0) →

Turning an Exam into a “Game”

Here is an interesting example of using an immersive 3D learning environment to provide a realistic training experience and an unusual examination process. Below are some highlights from a case study sent to me by Caspian Learning, the makers of the 3D simulation software, Thinking Worlds. Its pretty fascinating and ground breaking use of 3D […]

Continue Reading →

Posted in: 3D worlds lrn3d, Design, virtual immersive environment

Leave a Comment (0) →

Gamification Books

Here are some books that can be read that discuss different elements of “Gamification.” Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete by Byron Reevers and J. Leighton Read. Published by Harvard Business Press. This book primarily focuses on massively multiplayer online role play games (MMORPGs) and […]

Continue Reading →

Posted in: Content Guide

Leave a Comment (2) →

The College Tour Right of Passage–Done Virtually

Well, its the time in my life where things have gone full circle. I am now touring colleges with my oldest son. I remember tour colleges myself trying to find that perfect fit. So, we pile into the car and drive all over in search of the perfect campus. But…there will soon be another way […]

Continue Reading →

Posted in: 3D worlds, 3D worlds lrn3d, Avatar, virtual immersive environment

Leave a Comment (0) →

What Games Can Teach Us about “Communicating” with Learners

Recently I came across the paper “Learning from Games: HCI Design Innovation in Entertainment Software” from the folks at The Interaction Lab at the University of Saskatchewan in Canada. The paper describes several ways that ideas from game interfaces can be provide clear benefits to users in non-game applications. I immediately thought of self-paced e-learning […]

Continue Reading →

Posted in: Games

Leave a Comment (1) →

Interesting Virtual World News: 3D training for Clinical Trials

ProtonMedia and PPD, Inc. just announced an entire new way of  conducting training for clinical trials using virtual worlds as the backbone of the solution. Interesting development as the healthcare space seems to be a large mover in 3D virtual worlds and immersive environments. Here is the release below. ProtonMedia and PPD to Introduce New […]

Continue Reading →

Posted in: industry

Leave a Comment (0) →

Congrats to Gronstedt Group–2nd Place at Federal Virtual Worlds Challenge

My 3D colleague and friend, Anders Gronstedt informed me that the Gronstedt Group just got a second place at the Federal Virtual World’s Challenge for their New York City Hurricane Shelter Simulation which was developed for the City University of New York, CUNY. Check out the video. This is a great example of what Tony […]

Continue Reading →

Posted in: Content Guide

Leave a Comment (0) →
Page 57 of 166 «...3040505556575859...»
Karl Kapp
  • About
  • Contact