Join me today at Train for Success in Second Life

Today I will guide a tour of a virtual “green” house and discuss the seven sensibilities that differentiate Virtual Immersive Environments from other forms of educational and social media and how organizations such as IBM, Ernst and Young and BP have leveraged Virtual Immersive Environments to improve organizational performance. I will also explain the learning […]

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Posted in: Content Guide

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Comparison of Novice and Expert And Why Games Can Help.

Looking through my old “Learning and Instruction:Theory into Practice” book by Margaret Gredler, written in 1997, I came across an interesting comparison of novice vs. expert thinking (page 188). Novice Knowledge structures are organized around the main phenomena in a domain. Expert Knowledge structures of experts represent phenomena in the domain in relation to higher-order […]

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Posted in: definition, Design

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Platform Bounce: Video Game as a Teaching Tool

I am involved with a National Science Foundation project designed to teach middle school students various Science, Technology, Engineering and Math concepts. You can learn more at the web side Gaming2Learn. The design team of which I am a member has been busy creating storyboards and design documents and now the programming team has created […]

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Posted in: Content Guide

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GoTo Meeting, Centra, Wimba, and other Web Conferencing Solutions…Be Afraid, Be Very Afraid

PowerPoint is slowly starting to broaden its capabilities and will, I predict, soon infringe on some well known software applications in the field of e-learning such as…web conferencing tools (and others). This video is one of the first inroads PowerPoint is making into the Web Conferencing software and I don’t think they are going to […]

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Posted in: industry

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A Conversation with Andrew Hughes

Working in the space of 3D virtual immersive environments (VIE) is a small, but dedicated group of people who are creating some really wonderful and powerful learning. The other day I had a chance to virtually catch up with Andrew Hughes who is the president of Designing Digitally, Inc. and an instructor at the University […]

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Posted in: 3D worlds, Games, virtual immersive environment

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Rules and Instructional Games

At its simplest form, a game is just a set of defined rules. There are rules indicating the maximum number of players who can play a game, rules describing how to score points, rules indicating what is allowed in the game and, in the case of digital games, rules that apply to writing the code […]

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Posted in: Games

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Karl Kapp
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