Game Levels and Scaffolding–They’re Related

Mission-based levels serve several purposes within the design of a game. One purpose is to keep the game space manageable. Developing a game in which a player wanders through one vast level accomplishing hundreds of objectives and interacting with dozens of non-player characters is a daunting programming task and is intimidating for the player. Additionally, […]

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Posted in: Design, Games, Games video games

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3D Vendor ProtonMedia Wins Award

Congratulations to ProtonMedia who recently (this week) won the Enterprise Connect 2011 Innovation Award. Here is some of the information from the ProtonMedia blog. Enterprise Connect has selected ProtonMedia for its prestigious Innovation Showcase….the Innovation Showcase competition recognizes four innovative start-up companies that are taking enterprise communications and collaboration to a new level. The show’s […]

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Posted in: 3D worlds, 3D worlds lrn3d, Content Guide, virtual immersive environment

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Gamification Sounds Like What Instructional Designers Have Done for Years

I was looking for some resources on Gamification and found a talk by Sabastian Deterding who presented a fasinating and thought provoking Google Talk called “Meaningful Play: Getting Gamification Right” He makes a few excellent points about Gamification: 1) Having a make-believe story wrapped around an experience and adding rules and challenges makes an experience […]

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Posted in: Gamers, Games, Games Gizmos, Games video games

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Overcoming Resistance to Games and Simulations

Recently, I wrote an article for ASTD’s Learning Circuits titled Barriers to Adopting Games in Corporate Environments. The concept behind the article is that there are some major reasons why games, which should be readily adopted as efficient, effective learning tools are not being adopted. So, here is the list of the reasons why they […]

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Posted in: 3D worlds, 3D worlds lrn3d, virtual immersive environment

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Karl Kapp
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