- Gadgets, Games and Gizmos for Learning: It’s Finally Here
Yes, it is now official, you can order Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers. The book is available at Amazon and from the publisher at Wiley’s web site. Also, check out the web site for the book www.gadgetsgamesandgizmos.… - Develop: When Does Collective Wisdom Make Sense?
Interesting article over at cnet news about the future of games called Future games to harness player’s collective wisdom. The article describes a talk given by alternate-reality game developer Jane McGonigal at the Game Developer’s Conference in the serious games summit portion. She stated … - Out and About: Need for Speed, Interview and Webcast
In this month’s T&D Magazine published by ASTD, I have a number of quotes in the Need for Speed article by Michael Laff. In the article, I (and others) talk about the drivers of rapid e-learning and how the design aspect of rapid e-learning should not be compromised. I discuss non-tradit… - Definition: Massively Multi-learner Online Learning Environment (MMOLE)
Massively Multi-learner Online Learning Environment: MMOLE is a genre of computer generated learning environments in which large numbers of learners interact with each other in a virtual three-dimensional (3D) world with the goal of learning. Learners assume a certain appearance through the creation… - Gadgets, Games and Gizmos: Walking through the Body
For years the National Science Foundation has been supporting innovative educational research and activities. One such activity has been the creation of 3D Internet-based resources to educate students about archaeology, biology, computer science and geology. One such project was undertaken at North… - Gadgets, Games and Gizmos: The Book
Here is a sneak peak of the cover for my new book, Gadgets, Games and Gizmos for Learning (haven’t gotten permission to make public but I couldn’t wait any longer). I am very excited about its impending release in April of this year. I have also just received some reviews from the publi… - Rapid E-Learning Trade-Offs
This month the Big Question on the Learning Circuit’s blog has to do with rapid e-learning. “What are the trade offs between quality learning programs and rapid e-learning and how do you decide?” I have done some previous writing on the topic of rapid e-learning: Learning at Byte SpeedSpeed is… - Gadgets, Games and Gizmos: Learning Multiplication Tables in a Game
There are video game based learning tools for a variety of topics including Algebra and Spanish. Here is one for multiplication tools. Timez Attack is a new video game instructionally designed exclusively for learning multiplication tables. The game uses drill and practice disguised as a video … - Gadgets, Games and Gizmos: Informal Learning at Nick.com
There is a blog entry titled Biases that eLearning 2.0 Faces (or What are we Up Against) over on Tony Karrer’s eLearning Technology blog. Tony quotes a post by a person who raises some concerns about eLearning 2.0. Like… how can you prevent garbage from being posted on blogs, do companies need t… - Thoughts about 2006 and Predictions for 2007
The Learning Circuits Blog Question for December has been posted. The questions this month are: What will you remember most about 2006?What are the biggest challenges for you/us as head into 2007?What are your predictions for 2007? These are not easy questions to answer. However, here is my best sho…