Here is a sneak peak of the cover for my new book, Gadgets, Games and Gizmos for Learning (haven’t gotten permission to make public but I couldn’t wait any longer). I am very excited about its impending release in April of this year.
I have also just received some reviews from the publisher, the comments are below. I would like to thank these people took time from their busy schedules to read and comment on the book…it is much appreciated.
The big contribution of Gadgets, Games and Gizmos for Learning to the field is that it provides direct linkages between the brain drain of the on-rushing boomer retirement and the range of technologies, tools and methodologies required to combat it.
Learning Strategy Architect
Booz Allen Hamilton
As few others can, Kapp takes us on a delightful and amusing journey into the exciting future of learning and knowledge transfer – a future shaped by the power of digital games and electronic gadgets.
-Donald A. Deiesco, Ph.d., President and CEO, EduNeering, Inc
Kapp does an excellent job describing the neo-millennial student and ways new and emerging web-tools, video games, simulations and electronic gadgets need to be used in our modern “classrooms” to convey knowledge to our techno-savvy students.
-Gordon Snyder, Jr.
Executive Director of the National Center for Telecommunications Technologies and Professor of Telecommunications at Springfield Technical Community College
Do you need to recruit, train or retain the next generation of workers? Karl Kapp’s new book, Gadgets, Games and Gizmos for Learning, is a must read strategy guide for working with the upcoming generation of gamers.
President, AXIOM Professional Health Learning
Kapp’s book provides insights into an employee population that is not as well understood as the baby boomer generation. This is an essential read if you support, train or manage the gamer generation. I will definitely share it with my team.
Director, Learning and Organizational Development