Some Thoughts of Games Vs. Simulations

Simulations and Serious Games have both differences and similarities. While there are many definitions of games and simulations, here is a synthesis of decades of work from Aldrich, Alessi & Trollip, Clark & Mayer, Kapp and Shank to identify defining characteristics of games and simulations.

The chart below synthesizes some ideas about  distinctive traits of each of the two interactive learning types. Of course a simulation can have a leaderboard or a collection of awards, the chart is trying to identify the most prevalent elements (if that’s possible).

Certainly there are different definitions and interpretations of both of serious games and simulations. Here is a shot at some differences.

Element or Attribute Simulation Game 
Authentic Feedback and Assistance

X

Collection of Awards and Achievements

X

Elements of Fantasy

X

Feedback and Assistance Provided by a NPC

X

Freedom to Make Mistakes

X

X

High Fidelity, Focus on Technical Accuracy

X

Multiple, Feasible Outcomes

X

Multiple Opportunities for Practice

X

X

One Winning Condition Identified

X

Outcome is Uncertain/Chance Plays a Role

X

Points, Badges, Leaderboard Elements

X

Realistic Step-by-Step Tasks

X

Learner Resets Values to Tests Decisions Made

X

Story-based Narrative

X

Web-Based Access

X

X

 

References

[R] Aldrich, C. (2005) Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in e-Learning and Other Educational Experiences. San Francisco, CA. Pfeiffer.

Alessi, S. M., & Trollip, S. R. (1985) Computer-Based Instruction: Methods and Development. Englewood Cliffs, NJ. Prentice-Hall, Inc.

Clark, R. C., & Mayer, R. E. (2008) E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of multimedia Learning. San Francisco, CA. Pfeffier.

Kapp, K. M. (2012) The Gamification of Learning and Instruction: Game-Based Methods and Stratetgies for Training and Education. San Francisco, CA. Pfeiffer.

Shank, R. (1997) Virtual Learning : A Revlutionary Approach to Building a Highly Skilled Workforce. New York. McGraw Hill.

Posted in: Games, simulations

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