Archive for Gamification

Goal Orientation in Gamification

This is an excerpt written by Lucas Blair from the book The Gamification of Learning and Instruction. GOAL ORIENTATION A player’s goal orientation must be considered when designing achievements, as it will influence how they experience gamification and games through goals they set for themselves. There are two types of goal orientation, which are commonly […]

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When Giving Learning Control, Know Your Learners

In Gamification and other learning situations, encourage the learner to make meaningful and consequential choices within clearly defined rules and a safe environment. Gamification that provides the learnerwith the opportunity to decide whether to bypass some lesson elements and control the sequence at which they receive content is considered high in learner control. In contrast, […]

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#Training2014 Resources, Slides & Other Related Information Session M16

Here are the slides and some links related to my presentation at the conference. Games, Gamification and Interactivity for Learning from Karl Kapp Here are the five elements of thinking like a game designer. Begin with Activity:Add Action and Adventure Put Your Learner at “Mock” Risk Create Curiosity, Mystery, Intrigue Give Learners Choices Also related […]

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Use of Challenge in Gamification and Learning Design

Challenge is a strong motivator in learning (Malone, 1981; Schlechty, 1997; Jones et al., 1994). A challenge is a call to engage in a difficult, but achievable task. Uncertain outcomes are challenging because of the variability depending on the use’s actions, multiple goals, hidden information and randomness (Wilson et. al. 2009). Challenge is correlated with […]

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Competition & Cooperation in Gamification

Some thoughts on competition and cooperation for learning within the context of gamification. For more information on content and structural gamification, click HERE. Competition Competition is often associated with structural gamification. Competition is when students are “constrained from impeding each other and instead devote the entirety of their attentions to optimizing their own performance.” (Crawford, […]

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Gamification as Learner-Centered Instruction

There are several research-based learner-centered psychological principles that apply to gamification. These principles begin drawn upon for the discussion of gamification are derived from research conducted by the American Psychological Association Presidential Task Force on Psychology and Education (1997). A successful learner is typically active, goal-directed, self-regulating and assumes personal responsibility for contributing to their […]

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Tips for Creating an Interactive Learning Event

To ensure that the learning goals of a game, gamification or simulation are met, the first priority is to design the interactive learning event to focus on learning objectives from the beginning and not as an afterthought. One can’t bolt game elements onto traditional learning after it has been developed and expect that to be […]

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