Archive for Gamification

Playing with the Definition of “Game Thinking” for Instructional Designers

Soon I will be presenting at the ASTD International Conference in Washington, DC. My title for the presentation is Three Mysterious Keys to Interactive Learning: Game-Thinking, Game-Elements, and Gamification. I am presenting Wednesday morning so, if you can make it—it would be great to have you in the session. As part of that presentation, I […]

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Harrisburg Presentation Resources

Here are some resources from my presentation in Harrisburg. Defining and Exploring Gamification from Karl Kapp Here is some additional information. Articles and Blog Entries of Interest 8 Types of Stories to Effect Change Storytelling and Instructional Design Eight Game Elements to Make Learning More Intriguing Games, Gamification and the Quest for Learner Engagement Gamification, […]

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Rewards of Glory and Other Ways to Keep Gamification Interesting

When some one is engaged with a gamification experience, one of the key elements is often some type of reward structure. In most obvious situations, the rewards are the in guise of points or badges or a similar element. The reward structure, however, plays as much into the continual motivation of the learner as does […]

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Leaning Solutions Resources: Leveraging Game Elements for Learning, Engagement, & Fun

Here are my slides and various links to my presentation at Learning Solutions Articles and Blog Entries of Interest Eight Game Elements to Make Learning More Intriguing Games, Gamification and the Quest for Learner Engagement Gamification, Separating Fact from Fiction Show the Learner Visible Signs of Their Learning In Gamification, More Competitors Equal Less Competition […]

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“Replayability” Not Just for Video Games

Replayability or the “do over” gives the player permission to fail. In games, failure is an option. And it’s a good one. Allowing a player to fail with minimal consequences encourages exploration, curiosity and discovery. It encourages engagement. Knowing that you can always restart the game provides a sense of freedom and players take advantage […]

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In Gamification More Competitors Equal Less Competition

Here is some interesting research about competition reported in an research paper titled “The N-Effect: More Competitors, Less Competition” by Stephen M. Garcia from the University of Michigan and Avishalom Tor from the University of Haifa published in the Journal of Psychological Science, Volume 20—Number 7, 2008. In the research article, five studies were undertaken. […]

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Measurement vs. Completion Achievements in Gamification

This is an excerpt written by Lucas Blair from the book The Gamification of Learning and Instruction. Let’s contrast Measurement and Completion achievements, which describe two distinct conditions under which we reward players for their actions. Measurement achievements are given to players for completing a task to a certain degree. Their performance can be measured […]

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Karl Kapp
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