Archive for Design

Four Articles & Papers Defining this thing called #Gamification

Here are four papers, articles, and/or chapters that discuss various aspects of gamification and what it means to education, learning and the public in general. WARNING–There is not a general consensus among these articles…that’s exactly why I collected these different views. The first article is from an online journal called GAME. Here is a description […]

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Posted in: Design, Games

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A Conversation with Michael Allen–ADDIE, SAM & the Future of ID

For those of you who may not know, Michael W. Allen is a leader in the field of design, developing and delivering online instruction. He is the author of seven book including a best-seller on creating effective e-learning and in has received ASTD’s Distinguished Contribution to Workplace Learning and Performance Award in 2011. He founded […]

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Posted in: Design

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Teaching Expert Learners

Here are some tips for teaching expert learners. As employees and learners gain experience performing tasks and learning information, they develop mental representations known as mental models or a schema. These mental models are used by individuals to drive performance, make decisions and interpret a situation. These models are not necessarily completely accurate understandings but […]

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Posted in: Design

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Some Differences Between Experts and Novices

As learning professionals, it is important that we understand that novice learners and expert learners demand/require and need a different approach to instruction. You cannot develop learning events for novices using the same instructional strategies as you do for someone who has a high level of knowledge in a content area. In fact, Ruth Clark […]

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Posted in: Design, Education

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Presentation Resources and Notes from IMU Learning Webinar Series

Tonight I am speaking at the IMU Learning Webinar Series. The series is about “connecting inspiring and exceptional educators around the world to share their knowledge, best practices, experiences and wisdom to IMU and educators attending from around the world.” My talk this evening is on the topic of “Games, Gamification and the Need for […]

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Posted in: Design, Games, Games video games

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Strive to develop Automaticity in your learners

Automaticity can be defined as “the status of any knowledge or skill that has been used so many times that it can be activated from long-term memory and applied using minimal working memory resources.” (Clark, Nguyen & Sweller, 2006). Skills become automatic after repeated rehearsals of the activity. Multiple instances of performing a task helps […]

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Posted in: Design

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Karl Kapp
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