Archive for Design

What Happened to the Promise of One-to-One Online Learning?

One early claim of the advantage of computer-based instruction was that the computer could adapt to the individual learner and provide her or him with instruction customized to their individual needs. This does not seem to be happening in the world of e-learning. This adaptation to individuals is a missing ingredient in training and education. […]

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Posted in: Design, Education, learning design, Learning Objects

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Three Tips for e-Learning Dominance

Wouldn’t it be great to have the most dominant, overruling, kick butt e-learning imaginable. (meaning people actually learned and applied what you wanted them to learn and apply from taking your e-learning module). Here are three tips to help you achieve that goal. ONE: Make the learning meaningful. The learner needs to see an immediate […]

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Posted in: Design

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Interleaving

Think about how most people learn, or, more aptly, attempt to learn. They cram as much information into their brain as possible. People try to learn content in a chunk or one piece at a time before trying to move on to the next topic or subject. It turns out, that might not be the […]

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Posted in: definition, Design

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Interactivity

The Advantages of Interactivity There are many advantages of having learners interact with the subject matter they are learning. Studies, as well as common sense, indicate that interactivity helps the learner retain information as well as increasing the learner’s willingness to spend time with the material. In fact, Michael Grahame Moore editor of the American […]

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Posted in: Design

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Rethinking how we interact with computers for training

Here are some questions to consider about our current means of conducting elearning or even mlearning and our current level of interaction with computers. Let’s think about whether or not its possible to replace education with automation. Think of how a GPS replaces a map, how Quicken Tax software replaces an accountant. Not to mention […]

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Posted in: Design, Gadgets

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TechKnowledge 2012 Presentation Resources

Here are my slides from the TechKnowledge 2012 presentation “What Research Tells us about 3D Avatars, Storytelling and Serious games for Learning and Changing Behavior” plus videos and other links that go into more detail based on the topics I discussed. Kapp's ASTD TechKnowledge 2012 Presentation View more presentations from Karl Kapp. Here is a […]

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Posted in: Design, Gamers, Games, Games video games, simulations

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Consider Player/Game Interactions

Instructional or serious games should be driven, in part, by the types of interactions you wish to illicit from learner. A common mistake among novice instructional game developers it that they focus too much on the topic or instructional goals and not enough time on the interactions that will drive the learner toward those goals. […]

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Posted in: Design, Games

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Bloomsburg University Alumni Speaks at TEDxWilliamsport

An alumni of our instructional technology program here at Bloomsburg had the opportunity to present at the TEDxWilliamsport event and did a fantastic job. Mark is the President of viaAcademies active in our Corporate Advisory Council and a creator of some really innovative learning products for kids. Here are Mark’s remarks from the TEDx event, […]

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Posted in: Design, Shout Out

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What is a Cognitive Apprenticeship?

The concept of cognitive apprenticeship is grounded in the theory of Situated Cognition. Situated cognition is a theory of instruction that suggests learning is naturally tied to authentic activity, context, and culture. The idea is that the person and the environment in which they are learning cannot be separated in any analysis of learning. They […]

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Posted in: definition, Design, develop

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Karl Kapp
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