Archive for Gadgets

Gadgets, Games and Gizmos: Dad, Can I Download the Teletubbies Ring Tone

A while back I posted a definition of a gamer. Someone who has grown up with video games and gadgets. In fact, I frequently write about this generation and think of myself as fairly knowledgeable and aware of what they are doing, heck, I’ve written a bookon how tech-savvy and connected this generation is as […]

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Gadgets, Games and Gizmos: MMORPG in ICT Education

During my recent conference in San Francisco (shown above), Gordon Snyder, Jr. the Executive Director and Principal Investigator of the National Center for Telecommunication Technologies (NCTT) gave a great presentation on MMORPGS and how they can be used in community colleges and training programs. He mentioned a number of uses of Second Life and how […]

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Gadgets, Games and Gizmos: Hidden Agenda Games

Most of the time a Hidden Agenda is a bad thing. In this case, however, it is a good thing. Enter Hidden Agenda Games. This is an organization that encourages, through contests, the creation of games to help middle school kids (like my oldest son) learn difficult subjects that might not always “stick.” The Liemandts […]

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Gadgets, Games and Gizmos: Learning about Avatars

Here is a great article from the eLearning Guild on avatars. If you are not familiar with the potential of avatars for e-learning check out this article by Raj Sheth titled Avatar Technology: Giving a Face to the e-Learning Interface. The article does a great job of defining avatars and describing the different types of […]

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Gadgets, Games and Gizmos: Avatars for Learning

A great deal of research is being undertaken in the area of avatars…you know, the lifelike animated people that inhabit Second Life and other online worlds. One person doing work in this area is Amy L. Baylor at Floridia State University. She is the founder of The Center for Research of Innovative Technologies for Learning […]

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Karl Kapp
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