There seems to be an attitude in training and academic circles that you need to “go big or go home” when it comes to educational game development. Well, you don’t need to go home…or go big. An educational game doesn’t have to be an expensive first-person master piece to be educational and entertaining.
Beneficial, educational games can and are being developed inexpensively. Intertwining learning and electronic games does not require a cinema-like production value. Many advertisers have learned the lesson of short, quick, fun games.
Educators, trainers and corporate managers need to learn the same lesson. Coca-Cola, the company that makes the soft drink Coke and many other beverages, has created a number of small games that only take a few minutes to play. Give them a try.
The games are fun, draw you in and only take a few minutes to play and the cost to develop is a lot less than an elaborate console-based video game.
In the gaming world, simplistic, easy-to-play, short games are called “Casual Games” or “Coffee-Break” games. As instructional designers, learning experts and academics, we need to start to develop simple educational games to provide a quick “Learning Opportunity” for those we are trying to train or teach.
One is example of an educational casual game is a “Wack a Mole” game use to teach basic chemistry. Give it a try. The game is fun, quick to play and, if you are not careful, you might learning something.
Check out more games at the “Fun and Games” page of my web site. KarlKapp.com.