Guild 360 Synchronous Learning Report Available

If you are interested in synchronous learning, here are some interesting statistics from the report: 42% of respondents plan to expand their use of Synchronous Learning Systems Respondents who offer synchronous learning through an LMS report better ROI and a greater level of satisfaction The vast majority of respondents report that synchronous learning systems are […]

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Out and About: SPBT Conference Presentation

Just got done with a presentation titled “Games and the Gamer Generation: Realities, Myths, Traits and Training. Are you ready to engage, empower and educate this generation?” for the Society of Pharmaceutical and Biotech Trainers. The presentation went well. I used the Turning Point audience response system. It worked pretty well and gave me a […]

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Where is Everybody?

Here is an interesting article called Virtual World Marketing: Lots of Companies, Few Vistors (So Far). One of the most interesting things about the aricle was that it stated “despite entering Second Life to much mainstream media fanfare, companies like Sears, Sun Microsystems, Dell, Coca Cola, Reebok, and Calvin Klein have so far failed to […]

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The “Gamer’s” Learning Style

Kids who have grown up with video games, Gamers, are self-educating. They seek out and learn from the information that is available to them. They do not rely on formal educational settings for their learning. The gamers’ learning style: Ignores any hint of formal instruction. They are self-directed learners. Includes trial and error and approaching […]

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Posted in: Gamers

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Karl Kapp
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