Design: Creating Good Questions

One of the most important elements of good instructional design is creating good questions, even if you are doing rapid e-learning. One rapid e-learning package that I have been introduced to recently is Flashform by a company called Rapid Intake. They have a package that allows the designer to quickly create instruction and to add […]

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Design: Compliance Complaints

Compliance training is seen by many organizations as a “necessary evil.” Training that is mandated. Well, yes it might be mandated but that doesn’t mean it needs to be “death by powerpoint” Or “PDF on a stick” (that is a PDF document that a learner reads and signs off on to indicate they’ve been trained). […]

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Gadgets, Games and Gizmos: Attending an ISTE Meeting in SL

Last night I attended my first meeting in Second Life. It was sponsored by the International Society for Technology in Education better known as ISTE. (that’s me in the hat with the blue and black striped shirt.) It was facilitated by Kittygloom Cassady. She did a great job! I kept the bubbles over everyone’s head […]

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Gadgets, Games and Gizmos: Welcome to Nicktropolis (must be under age 14 to enter)

There should be a place where kids can join a metaverse and just hangout, kids under the age of 14 that is…and of course Nickelodeon has done it in the form of Nicktropolis. Now kids can create their own room, play games, watch videos and connect with friends and Nick characters. The metaverse has pre-written […]

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Design: Informed Design

Here is an instructional design methodology that is worth investigating. It is called “Informed Design.” Informed Design, is a design pedagogy developed and validated through several National Science Foundation (NSF) projects conducted by the Hofstra Center for Technological Literacy. Informed design prompts research, inquiry, and analysis; fosters student and teacher discourse; and cultivates language proficiency. […]

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Karl Kapp
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