The Gamification of Learning and Instruction Blog Book Tour Underway!

TODAY”S TOUR STOP: April 20: Judy Unrein OneHundred Forty Words and Rich Mesch Performance Punctuated. The tour is going well and has garnered some controversy as Kathy Sierra has weighed on as a self-proclaimed gamification curmudgeon and is appropriately warning folks about the downside of gamification–which certianly exists. It’s lead to some great discussions about […]

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Posted in: Games, Games video games

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UL Acquires EduNeering from Kaplan

It looks like EduNeering, the leader in compliance-based learning has been acquired by UL, a global independent safety science company offering expertise across five key strategic businesses: Product Safety, Environment, Life & Health, Knowledge Services and Verification Services. Looks like it is going to be a perfect fit. Keep your dial right here for more […]

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Posted in: industry, Kaplan EduNeering

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Excerpt from Gadgets, Games and Gizmos for Learning

Looking through some old files, I found this interesting excerpt from “Gadgets, Games and Gizmos for Learning.” Managing Team Members Across the World SAP—an inter-enterprise software development and implementation company—needed to provide their project managers with a learning experience to address a specific challenge—managing teams whose members were scattered across the globe. With team members […]

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Posted in: Games

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Announcement of Serious Games Directory

New Online, International Directory for Serious Games Industry Offers Offers Free Listings for Titles, Tech, Services, Textbooks, Schools The Serious Games Association announced a new, international resource for developers, providers, analysts, educators and consultants, the Serious Games Directory.  All listings and access will be available free in 2012. The Serious Games Directory will cover commercially available o   Games and sims o   Developers […]

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Posted in: Games, Games video games

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Impact of Games on the Economy, the World and Schools

Here are some interesting facts about the video game industry in terms of the impact on society from The Entertainment Software Association web site. A study, “Video Games in the 21st Century: The 2010 Report,” detailed the impact that computer and video game companies have on America’s economy. The report stated:From 2005 to 2010, the […]

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Posted in: Education, Games

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Presentation Resources and Notes from IMU Learning Webinar Series

Tonight I am speaking at the IMU Learning Webinar Series. The series is about “connecting inspiring and exceptional educators around the world to share their knowledge, best practices, experiences and wisdom to IMU and educators attending from around the world.” My talk this evening is on the topic of “Games, Gamification and the Need for […]

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Posted in: Design, Games, Games video games

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3D Virtual Worlds are NOT Dead, Dying or Disappearing

There are many reasons why I believe that virtual worlds are not dead, dying or disappearing. In fact, I believe that they are gaining momentum and are becoming more and more impactful as the technology gets better and more real world business cases are indicating the value of these environments, in addition there are several […]

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Posted in: 3D worlds, virtual immersive environment

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Karl Kapp
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