8 Scary and Uncomfortable Reasons for the Growth of Virtual Worlds

Stop, proceed with caution. While I think there are many legitimate reasons why an organization should partake in virtual immersive environments (VIEs) for learning and collaboration, there are also some “less-than-comfortable” reasons organizations are leaning in this direction. Many times these reasons aren’t discussed but they are just as valid in the minds of many. […]

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Posted in: virtual immersive environment

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Cyber Monday Learning Gift Ideas

It’s Cyber Monday and you are wondering, “What gifts can I give a Learning and Development professional that are informative, reasonably priced and will make an impact?” Well, here are a couple of biased ideas. Gadgets, Games and Gizmos for Learning Wondering how to convince those hard-to-reach managers about the importance of using online games […]

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Posted in: book

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Learning, Web 2.0 and Gaming Statistical Round Up

Lately I’ve posted a number of entries related to statistics for video games, Web 2.0 and the learning industry. Here are a list of the entries. Learning Statistics Video Games, Education and Entertainment Statistics Learning Statistics from ASTD 2009 State of the Industry Report Random Web 2.0 Statistics Training Industry Statistics _Catalog of Recommended Books, Games […]

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Posted in: Out and About

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Major Video Game Development Contest Focused on STEM Announced

This week President Barack Obama launched a new “Educate to Innovate” campaign. This initiative aims to increase science, technology, engineering and mathematics (STEM) literacy among students in US educational institutions. As part of that initiative, the Entertainment Software Association (ESA) and the Information Technology Industry Council (ITI), Sony Computer Entertainment America (SCEA), Microsoft Corporation, and […]

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Posted in: Games, Games video games

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Alternatives to Second Life (continued, again)

Here is a companion post to two previous posts on the topic: Alternatives to Second Life Alternatives to Second Life Continued If you know of more, please feel free to add in the comments section. web.alive Short “flyby” of Nortel’s web.alive. This is Nortel’s entry into the 3D space. web.alive is an enterprise ready, network […]

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Posted in: virtual immersive environment

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Training Industry Statistics

Here are some interesting statistics from TRAINING. 2009 U.S. Training Expenditures (including payroll and spending on external products and services) was $52.2 billion (a 7% decrease from last year) 41% of organizations plan on purchasing online learning tools and systems in the next year. Payroll was $32.9 billion, about a $1 billion dollar overall loss […]

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Posted in: Learning at Work, t

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Friday of CAC

It’s been a good 3 days of Bloomsburg University’s Corporate Advisory Council meeting. We had great Corporate Presentations on Wednesday, the students did a Fantastic Job on Thursday and on Friday, Dr. Doll gave a great presentation highlighting Google Wave. Dr. Doll makes a point about Google Wave. Meanwhile, students interviewed with many companies including Kodak, […]

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Posted in: CAC

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Karl Kapp
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