Request for input on Definition
I am attempting to define the term “3D Synchronous Learning Environment“
Here is what I have so far:
Being immersed into a 3D environment as an avatar for the purpose of learning while being guided by another person who, in the form of an avatar, is providing instructions and/or guidance.
Please comment, critque, add/change or modify. Any input you can provide will be helpful. Use the comment function below (you know how this works).
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Leave a Comment (2) ↓
Barton and Tom,
Thanks for your comments. I am putting together something specifically on 3D Synchronous learning so, to Bart’s point, I do see the value in asynchronous but this project is forcing me in the other direction. Actually both play a role.
Tom, great points about the 3D environment and subsequent learning. Thanks for the input.
Karl
This sounds good, but I’d look carefully at things like these:
Immersive Learning Simulations
http://www.elearningguild.com/pbuild/linkbuilder.cfm?selection=doc.1348
MUVEs
http://thejournal.com/articles/19173_1
To try and figure out how your definition/term differs from the rest. There are some other acronyms that are part of the “Virtual Learning Worlds” soup (that’s my favorite btw, VLW 🙂
A comment on your definition:
Why does one avatar need to be guided by another avatar? I feel like the huge advantage of these spaces is the ability to craft learning experiences for the learner (single avatar) that doesn’t require me to undertake constant ‘virtual hand-holding’ so to speak. I also see exploratory learning as a huge advantage of these spaces. That’s how 90%+ of my learning in these worlds happened. I still see my scenarios as being ‘synchronous’ in an avatar-to-content or avatar-to-world context.