Request for input on Definition

I am attempting to define the term “3D Synchronous Learning Environment

Here is what I have so far:

Being immersed into a 3D environment as an avatar for the purpose of learning while being guided by another person who, in the form of an avatar, is providing instructions and/or guidance.

Please comment, critque, add/change or modify. Any input you can provide will be helpful. Use the comment function below (you know how this works).

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2 Comments

  1. Karl Kapp June 6, 2007

    Barton and Tom,

    Thanks for your comments. I am putting together something specifically on 3D Synchronous learning so, to Bart’s point, I do see the value in asynchronous but this project is forcing me in the other direction. Actually both play a role.

    Tom, great points about the 3D environment and subsequent learning. Thanks for the input.

    Karl

  2. BARTON May 30, 2007

    This sounds good, but I’d look carefully at things like these:
    Immersive Learning Simulations
    http://www.elearningguild.com/pbuild/linkbuilder.cfm?selection=doc.1348

    MUVEs
    http://thejournal.com/articles/19173_1

    To try and figure out how your definition/term differs from the rest. There are some other acronyms that are part of the “Virtual Learning Worlds” soup (that’s my favorite btw, VLW 🙂

    A comment on your definition:
    Why does one avatar need to be guided by another avatar? I feel like the huge advantage of these spaces is the ability to craft learning experiences for the learner (single avatar) that doesn’t require me to undertake constant ‘virtual hand-holding’ so to speak. I also see exploratory learning as a huge advantage of these spaces. That’s how 90%+ of my learning in these worlds happened. I still see my scenarios as being ‘synchronous’ in an avatar-to-content or avatar-to-world context.

Karl Kapp
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