Resources from Training Magazine’s Training 2018 Conference and Expo
Here are the slides and some resources from my presentation Games, Gamification and Interactivity for Learning.
Here are the slides:
Here’s how to make notes right in PowerPoint.
Here are some resources related to the concepts and ideas behind the presentation:
3 Lessons from Converting a Face-to-Face Role-Play Into an Online Simulation
An Elusive Definition: “Gamification for Learning”
Types of Structural Gamification
Rules: The Foundation of Games and Gamification for Learning
The Importance of Goals in the Design of Gamification and Games
Three Non-Traditional Gamification Elements for Learning
Games are Valuable in Today’s Corporate Learning Environment
Eight Game Elements to Make Learning More Intriguing
Six Key Gamification Question for Karl Kapp
Game Elements that Support Learning and Instruction
Gamification Myths Debunked: How To Sidestep Failure And Boost Employee Learning
Ten Best Practices for Implementing Gamification
Game-based Learning is NOT Didactic Instruction
7 Things You Should Know about the Gamification of Learning and Instruction
When you are in the classroom or teaching online, you may want to find new and interesting ways to engage students. Here is a course titled How to Increase Learner Engagement which provides ten great ideas for breaking away from the lecture and working toward engaging students on a meaningful level.
If you are thinking about being more adventurous in your teaching, think about gamifying some of your instruction. Start small and then add more and more game elements. It’s effective from a learning perspective and really engages students. If you are not sure where to start, check out “The Gamification of Learning.” It will help you think through the gamification process and to create meaningful gamified instruction. Here is a sneak peak.
WORKSHOPS and CONSULTING
Also, if you want a personal touch on learning about games, game-thinking or gamification, contact me for consulting or workshop needs. I run a couple of different workshops and have consulted with organizations around the world on the convergence of learning, technology games and gamification (although, I have to admit that 2018 is almost full already).
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