Seven Interesting and Different Slidedecks on #Gamification

Here are Seven unique slide decks from each giving a different take (visually and contextually) on the concept of gamification.

The first is from Sebastian Deterding:

The second was presented at a conference by Kyle Findlay and Kirsty Aberts. It’s got great game graphics and provides results of some research they conducted in an online community by adding gamification elements to the community. The third one, below is a follow-up presentation this team did and adds a little more information, including some interesting interview “sound bites” from some leaders in the field.

The Fourth and Fifth decks are from Amy Jo Kim and her work on gamification.

The sixth deck is where Rypple shares some of their “lessons learned” on making gamification work.

In the seventh slide and final deck Karl Kapp (Me) talks about the gamification of learning and what the research has to say about the effectiveness of game elements for learning.

Taken together these seven slide decks offer a unique and interesting view of the concept of gamification and how it can (or can’t) impact learning.

Posted in: Gamers, Games, Games video games

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