Archive for Games video games

SPBT Webinar Resources

Here are the resources from today’s SPBT webinar titled “Gamification of Learning and Instruction: What Research tells Us About 3D Avatars, Storytelling & Serious Games for Learning“ Here is a description of the event: Transfer of knowledge is key to any learning initiative, including training sales professionals. One way to ensure that knowledge transfer is […]

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Match Content to be Learning with Right Game Type

Matching the right type of game-thinking and mechanics to the right type of content to be learned, is the right way to design an instructional game. Declarative knowledge is taught with simple games like Jeopardy-type games, matching games, hangman-type games, sequencing game and multiple choice games which reinforce declarative knowledge (information that needs to be […]

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Resources from Training 3.0 Presentation

Here are my slides from my Gadgets, Games and Google for Learning: How to Leverage the Latest Technologies for Learning and Performance Improvement. Given as part of the Training 3.0 pre-conference workshops. It was a great group with wonderful activity in the chat. Gadgets, Games and Google for Learning View more presentations from Karl Kapp […]

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Posted in: Gadgets, Games Gizmos, Games video games, Knowledge Media

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Design Instruction Like a Game Developer

As a way of improving instruction and creating more effective learning tools, let’s recast classroom and online instructional methods using game-based thinking. For example, we traditionally teach problem-solving, leadership, decision making and other critical higher order thinking skills by providing learners a list all the elements that need to be learned. A trainer careful explains […]

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Games are an Abstraction of Concepts and Reality

Abstraction of Concepts and Reality Imagine trying to duplicate all the complexity of running a major city, creating an amusement park or gearing up for a military assault. These are involved and complicated processes and the backdrops for a variety of engaging and fun games. Games based on this complex subject matter work, not because […]

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Old vs New Ways of Thinking About…

Looking at the difference between old and new ways of thinking about knowledge, information, learning, video games and other critical concepts. Perception of… Old New Knowledge Structured (Books, Memos, SOPs) Unstructured (IM, Blog, email) Organizational Structure Hierarchical Team-based Structure Level Playing Field, Equality Communication Channels Formal (Face-to-Face, Phone Calls) Informal (Twitter, Facebook) Software Applications Interface […]

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Posted in: definition, Gadgets, Games video games, Knowledge Media

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A Proposed Definition of “Game”

What is a game? There have been many different definitions and attempts at defining the term “game” but I think one of the most appropriate definitions for application in an instructional setting was put forth by Katie Salen and Eric Zimmerman in their book Rules of Play: Game Design Fundamentals The only change I have […]

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Posted in: Content Guide, Games, Games video games, learning design

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Gamification is …

Gamification is using elements traditionally thought of as “fun” or game-like to promote learning and engagement. In a real situation, learning to be safe is serious business but placing a person in a safe environment and letting them gain experience through trial and error in an online simulation brings an allowable element of failure into […]

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Posted in: Design, Education, Games, Games video games

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Game Levels and Scaffolding–They’re Related

Mission-based levels serve several purposes within the design of a game. One purpose is to keep the game space manageable. Developing a game in which a player wanders through one vast level accomplishing hundreds of objectives and interacting with dozens of non-player characters is a daunting programming task and is intimidating for the player. Additionally, […]

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Posted in: Design, Games, Games video games

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