Author Archive

Six 3D Virtual World Facilitation Tips

Here are 6 things to keep in mind when facilitating a 3D virtual world class or discussion. Maintain proper social distances between your avatar and others. People treat the 3D virtual space as an actual physical space. In physical space, social norms require distances between people when they are engaged in conversation. In the 3D […]

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Posted in: 3D worlds, virtual immersive environment

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Three Cognitive Benefits of Games

One: Challenge and Consolidation– Good games offer players a set of challenging problems and then let them solve these problems until they have virtually routinized or automated their solutions. Games then throw a new class of problem at the players requiring them to rethink their now, taken-for-granted mastery, learn something new, and integrate this new […]

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Posted in: Games

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You want to teach leaders about Strategy: Have them Play Civilization V

Civilization V is a turn based strategy game where players attempt to lead a civilization from prehistoric times into the future on a procedurally-generated map, achieving one of a number of different victory conditions through research, diplomacy, expansion, economic development, government and military conquest. A player wins by achieving the highest-scoring civilization. Players allocate limited […]

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Posted in: Design

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Match Content to be Learning with Right Game Type

Matching the right type of game-thinking and mechanics to the right type of content to be learned, is the right way to design an instructional game. Declarative knowledge is taught with simple games like Jeopardy-type games, matching games, hangman-type games, sequencing game and multiple choice games which reinforce declarative knowledge (information that needs to be […]

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Posted in: Design, Games, Games video games

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Integrating Content

Yesterday I discussed the dis-integration of learning occurring due to excessive chunking of the wrong types of content. Sure you can chunk declarative knowledge and concepts but problem-solving or situational creativity (like writing a proposal or developing a marketing plan or leading a project) requires integration of content not dis-integration. How do you integrate content. […]

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Posted in: Content Guide, Design

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Instructional Design Questions? There’s an App for that! …You need to check it out.

My friend and colleague, Connie Malamed (aka The eLearning Coach) has developed a handy iPhone application that will help you become a better instructional designer making tips, definitions and ideas available right at your finger tips. GET THE APPLICATION HERE I have heard buzz about the application from a number of sources including Cammy Bean’s […]

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Posted in: Design

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FastCompany’s steps to start an Education Revolution

Great article titled Start An Education Revolution In Seven Steps. Go read the entire article but here is the spoiler. How to Start Your Own Revolution 1.) Gather an A-team of dedicated people and choose a demographic/location/school. 2.) Brainstorm with your team. Which skills/topics can you use to empower students (we’re all students!)? Is there […]

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Posted in: Design, Shout Out

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Resources from Training 3.0 Presentation

Here are my slides from my Gadgets, Games and Google for Learning: How to Leverage the Latest Technologies for Learning and Performance Improvement. Given as part of the Training 3.0 pre-conference workshops. It was a great group with wonderful activity in the chat. Gadgets, Games and Google for Learning View more presentations from Karl Kapp […]

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Posted in: Gadgets, Games Gizmos, Games video games, Knowledge Media

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Karl Kapp
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