Archive for Design

Turning an Exam into a “Game”

Here is an interesting example of using an immersive 3D learning environment to provide a realistic training experience and an unusual examination process. Below are some highlights from a case study sent to me by Caspian Learning, the makers of the 3D simulation software, Thinking Worlds. Its pretty fascinating and ground breaking use of 3D […]

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Posted in: 3D worlds lrn3d, Design, virtual immersive environment

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Comparison of Novice and Expert And Why Games Can Help.

Looking through my old “Learning and Instruction:Theory into Practice” book by Margaret Gredler, written in 1997, I came across an interesting comparison of novice vs. expert thinking (page 188). Novice Knowledge structures are organized around the main phenomena in a domain. Expert Knowledge structures of experts represent phenomena in the domain in relation to higher-order […]

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Posted in: definition, Design

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Game Levels and Scaffolding–They’re Related

Mission-based levels serve several purposes within the design of a game. One purpose is to keep the game space manageable. Developing a game in which a player wanders through one vast level accomplishing hundreds of objectives and interacting with dozens of non-player characters is a daunting programming task and is intimidating for the player. Additionally, […]

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Posted in: Design, Games, Games video games

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Kapp’s TechKnowledge 2011 Resources

Here are my slides and a brief description of my session and a couple of links of interest. The session was titled Instructional Design Today: What We Really Need to Know as Practitioners, Researchers, and Designers #tk11 Instructional Design Today: What We Really Need to Know as Practitioners, Researchers, and Designers View more presentations from […]

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Posted in: Design, Learning at Work, Out and About

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Karl Kapp
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