Archive for Design

Avatars and Social Learning Theory

Recently, I posted about Bandura’s Social learning theory, this posting continues the discussion and relates it specifically to instruction involving avatars. Social Learning Theory Robert Bandura in the late 1970’s articulated the concept of social learning theory as a method in which individuals learn from one another in the context of a social situation through […]

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Posted in: Design, virtual immersive environment

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Gamification vs. Serious Games–What’s the Difference?”

Interesting comment the other day, Dianne asked: Just curious if you make a distinction between gamification and serious games. (I think getting overly wedded to terminology is a distraction from looking at the quality, or lack thereof, of particular games, but do see that the emphasis seems a bit different when people talk about the […]

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Posted in: Design, Games

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Bandura’s Social Learning Theory

Here are some thoughts and ideas related to Albert Bandura’s social learning theory. Bandura’s social learning theory indicates the effectiveness of human social models in influencing another to change behaviors, beliefs or attitudes, as well as social and cognitive functioning. Through processes such as observation, vicarious experience (experience gained by observing another) and social interaction, […]

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Posted in: Design, Education

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Another Proposed Definition of “Game”

“A game is a system in which players engage in an abstract challenge, defined by rules, interactivity and feedback that results in a quantifiable outcome often eliciting an emotional reaction.” Let’s look at each element of the definition: System—A set of interconnected elements occur within the “space” of the game. A score is related to […]

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Posted in: Content Guide, Design, Games

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Surprise and Randomness

E-learning courses seldom, if ever, have any surprises. The learner always knows where to click, what to do next and how many screens until the end. Nothing random occurs in an e-learning course, not on purpose anyway. But look at a distant cousin of e-learning and you’ll see randomness and surprises everywhere. Video games are […]

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Posted in: Design

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Alternative to ADDIE –Scrum

For a long, long time the ADDIE model has been held up as the “holy grail” of the process to design instruction. An alternative, presented in only 7 minutes in the video below is to use the agile software development method known as Scrum Check out the video and see if this compressed method would […]

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Posted in: Design

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Gamification is …

Gamification is using elements traditionally thought of as “fun” or game-like to promote learning and engagement. In a real situation, learning to be safe is serious business but placing a person in a safe environment and letting them gain experience through trial and error in an online simulation brings an allowable element of failure into […]

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Posted in: Design, Education, Games, Games video games

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Karl Kapp
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