Archive for Design

Six Ways Innovation is Stifled in the Learning Field

To have break through innovation in the field of learning and development, we must first think about how innovation is stifled in the field. I think is is stifled in many ways: Old Models We all have been through a traditional learning model at early, impressionable age. From Kindergarten to high school, to college. We’ve […]

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Posted in: Design, Learning at Work, Out and About

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DevLearn Matching Content & Strategy Presentation Resources

Here are resources describing the matching of content with the appropriate instructional strategies. Slides: DevLearn Presentation: Matching the Right Learning Content with the Right Learning Strategy from Karl Kapp Articles and Blog Entries of Interest Matching the Right Design Strategy to the Right Content Matching the Right Game Type to the Right Strategy 8 Types […]

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Posted in: Design

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Game Element: Rewards

Rewards are an important part of game play. People do not play games just for the rewards but rewards can help with motivation, provide feedback to learners about progress and rewards are a way of being judged favorably by the game. Here is a list of common types of rewards primarily compiled by Jesse Schell, […]

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Posted in: Design

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Preparing to Create SOP Training

I received an email the other day from a person who is tasked with creating a Standard Operating Procedure (SOP) training for an online project management software. Additionally, one of the goals is to emphasize the importance of consistently working through the procedure and the impact it will have on the organization. The “Why” of […]

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Posted in: Design

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Game Element: Maps

Understanding a large game space requires some type of visual. In most games, this visual is in the form of a map. Strategy games like Civilization V contain maps to help players continually orient themselves to where they are and where they need to go. Additionally, the map give a sense of progress and a […]

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Posted in: Design, Games

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Games, Gamification in a Virtual Classroom Environment

Gamification in the virtual classroom is still in its infancy. Currently, virtual classroom instructors often use workarounds to apply gamification techniques since many virtual classroom software packages don’t have game or gamification elements. One exception that I am aware of is EduGame Cloud which is for Adobe Connect and has a number of game features […]

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Posted in: Design, Gamification

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Exploring the Concept of “Self-Explanation Questions”

One way to help ensure deeper understanding of content by learners is to drill into their thinking behind their multiple choice answers. This technique is called “self-explanation.” In this technique, the learner is required to review a worked out step. The learner is asked to answer a question about the next step or the current […]

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Posted in: Design

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Karl Kapp
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