Leaving Stealth Mode: Announcing 2K Learning and Kickstarter Campaign

Today is an exciting day with the announcement of the launch of 2K Learning. 2K Learning is born out of 6 years of work on a National Science Foundation project which has since morphed into a full fledged company offering innovative play/make curriculum designed to instill a love of science, engineering and math into middle […]

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Abstract of Study: Effect of Computer-Based Video Games on Children: An Experimental Study

Here are the results of an experimental study that compares the results of using a computer to teach (with no game activities) vs. using a computer game to teach. The results of the study indicate that a video game condition can lead to an increase of learning over just using a computer for instruction. Here […]

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2014 Reflections on Gamification for Learning

The year 2014 was a fantastic year for gamification with lots of companies engaging in gamified solutions, more and more people understanding what gamification is all about and several well known technology companies taking the plunge into gamification. As well as some interesting vendor offerings in the field. The interest in gamification for learning is […]

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Abstract of Study Related to Storytelling

Here is an interesting research abstract about using storytelling or narrative in instruction. Abstract Glonek, K. L., & King, P. E. (2014). Listening to Narratives: An Experimental Examination of Storytelling in the Classroom. International Journal Of Listening, 28(1), 32-46. doi:10.1080/10904018.2014.861302 This study looks at an oral presentation of content in both a narrative format and […]

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Abstracts of Three Studies Related to Pedagogical Agents

Here are three interesting research abstracts about using avatars or pedagogical agents (fancy word for characters) in elearning. Abstract One This is a meta-analysis of 43 studies involving a pedagogical agent to facilitate learning. Schroeder, N. L., Adesope, O. O., & Gilbert, R. B. (2013). How Effective are Pedagogical Agents for Learning? A Meta-Analytic Review. […]

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