Trickle Down Education: Taking Graduate Level Work to Sixth Graders

Yesterday, I spent the entire day with 6th graders. It was wonderful. An alum of our program and a sixth grade science teacher, Anthony Pecora, received his Master’s Degree in 2005 and wanted to try an innovative approach of combining the topics of writing, science and scientific discovery into one activity for his students and […]

Continue Reading →

Posted in: Design, Out and About

Leave a Comment (1) →

Four Industry Announcements

This seems to be “press release” week for me but some great things are happening like the Innovations in Clinical Research Workshop I blogged about the other day. Well today, two more announcements. First, my colleague Koreen Olbriish (and book contributor)  announced that Tandem Learning has been acquired by Ayogo Games. Ayogo is an award-winning […]

Continue Reading →

Posted in: 3D worlds, 3D worlds lrn3d, virtual immersive environment

Leave a Comment (0) →

Exciting 3D Event to Discuss Virtual Clinical Trials

Innovations in Clinical Research Workshop Join an esteemed panel of industry experts and technology innovators to discuss the current and future state of the Virtual Clinical Trial. As Life Sciences organizations look to reduce the costs of global clinical trials, innovations in technology, delivery and partnership models are taking shape to “virtualize” important components of the […]

Continue Reading →

Posted in: virtual immersive environment

Leave a Comment (0) →

Great Gamification Video by Sebastian Deterding

Recently, I have been having a great conversation with Kathy Sierra and Sebastian Deterding about Gamification…what it means, what it doesn’t mean and the implications, it was been a wonderful discussion. You can follow the thread, and add your own comments at In Defense of the Term “Gamification” as used by Learning Professionals All three […]

Continue Reading →

Posted in: Design, Games

Leave a Comment (1) →

In Defense of the Term “Gamification” as used by Learning Professionals

Recently, on one of my blog postings Design e-Learning Like a Game Developer: Provide Incentives for Good Work, I received a response related to the fact that “gamification” is the easy-way-out and that we need to be careful about extrinsic motivation, that I was not correct in my posting about the use of extrinsic motivation. […]

Continue Reading →

Posted in: Design, Games, Games video games, learning design

Leave a Comment (7) →

Corporate Advisory Meeting on Nov 16th, 17th and 18th

The annual CAC meeting where students present to industry professionals is just around the corner. It is that time a year again. Our annual Corporate Advisory Council Conference (CAC) where my instructional technology students and professionals in the field have an opportunity to interact and learn from each other. The students have been working all […]

Continue Reading →

Posted in: CAC

Leave a Comment (0) →

Potential of Instructional Games: Uncharted and Civilization

We are at an interesting cross-roads in terms of educational game development, we really haven’t had engaging, imagination capturing titles like the golden years of “Where in the World is Carmen Sandiego or Oregon Trail” which were blockbuster educational games. We haven’t had a block buster learning game in quite some while. Instead, we have […]

Continue Reading →

Posted in: Design

Leave a Comment (0) →

In games and learning interfaces, strive for an interactive conversation interface

Here is some information that I have discussed before but it is worth repeating, as interface and instructional designers, keep in mind this interactive, engaging interface design technique. Research indicates that a conversational style is much more effective for conveying content to learners than a more formal style. In the book, “e-Learning and the Science […]

Continue Reading →

Posted in: Content Guide, Design

Leave a Comment (0) →
Page 46 of 166 «...2030404445464748...»
Karl Kapp
  • About
  • Contact