Resources from CSTD Webinar

Here are my slides and some resources I discussed during me presentation. Thanks everyone for attending. Hope everyone got some useful information for designing games and simulations for learning. The Role of Games and Simulations in Learning View more presentations from Karl Kapp. 1. An experience as an avatar can change a person’s real life perceptions. […]

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Posted in: Avatar, Content Guide, Games, learning design, simulation

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What is a Scrum and How is it Related to ISD?

A Scrum is agile development methodology for working with complex, unpredictable projects using an iterative approach. Scrum is usually associated with large scale software development projects and is used by many large massively multiplayer online game development companies to update and maintain their products. But elements can be used for the ISD project (or all […]

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Posted in: Design

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Motivational Considerations in the Study of Instruction

Mark R. Lepper at Stanford University is a leading theorist in social psychology and has written numerous academic papers, one I came across the other day is titled “Motivational Considerations in the Study of Instruction” that was published in the journal Cognition and Instruction (1988), 5(4) 289-309. In the paper he discusses some principles for […]

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Posted in: Design

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Resources from my presentation at Innovations in e-learning Symposium

Once again, hats of to Chris St. John and the group for a wonderful conference at George Mason University. The Innovations in E-Learning Symposium is really a top notch conference, small, intimate but with great attendees and speakers and I really like how both industry old timers (like me) and Ph.D. candidates both get a […]

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Posted in: 3D worlds, Avatar, book, Content Guide, virtual immersive environment

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Serious Play Conference

The Serious Play Conference, taking place August 23-25 at DigiPen Institute of Technology, has announced the International Serious Play Awards, a program to recognize and certify exemplary products for training or learning in the education, corporate, government/military, healthcare and consumer markets. In addition to being eligible for the competition, all titles entered into the 2011 Awards Program […]

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Posted in: Content Guide

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Old vs New Ways of Thinking About…

Looking at the difference between old and new ways of thinking about knowledge, information, learning, video games and other critical concepts. Perception of… Old New Knowledge Structured (Books, Memos, SOPs) Unstructured (IM, Blog, email) Organizational Structure Hierarchical Team-based Structure Level Playing Field, Equality Communication Channels Formal (Face-to-Face, Phone Calls) Informal (Twitter, Facebook) Software Applications Interface […]

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Posted in: definition, Gadgets, Games video games, Knowledge Media

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Karl Kapp
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