Resources from Texas Distance Learning Association Keynote
Here are some resources related to gamification and, more importantly, thinking like a game designer when creating instruction from my fun keynote with everyone form the Texas Distance Learning Association. What a wonderful group of dedicated and “fun” professionals, they really are a family.
Here are the slides of my keynote.
Also, many people ask me how I am able to add notes directly to PowerPoint. Here are the instructions for performing that activity.
And, here are some additional resources you may find helpful.
First here is a link to a video I did as part of a course on Gamification for Lynda.com now LinkedIn Learning.
You can also find other LinkedIn Learning courses related to interactive learning and gamification.
–How to Increase Learner Engagement
–Gamification of Learning
Here is a video to share with colleagues to help them understand Gamification.
- Articles of Interest:
Here is an interesting link to an infographic.
10 Best Practices for Implementing Gamification
Games, Gamification, and the Quest for Learner Engagement.
Gamification Myths Debunked: How To Sidestep Failure And Boost Employee Learning
8 Gamification of Learning Mistakes You Need to Avoid
Here is an article about game design.
Game Time: Developing a Learning Game in 9 Steps
Here are a couple of books on the subject.
Here are additional faculty resources you may find of interest.
Here is a course called Core Strategies for Teaching in Higher Ed which covers everything from time management for professors to integrating alumni into your course to balancing the service, teaching and research commitments.
Here is a course to help you write successful grant applications for both higher education and in the K-12 setting. It’s called simply Grant Writing for Education.
Here is a “nuts-and-bolts” course. A fundamental course about the writing of a syllabus. It is an often overlooked element in preparing to teach. Learn “How to Write a Syllabus” with this course.
Visit www.karlkapp.com for more information on gamification and learning.